Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Classic Main Forum
FAQ Members List Calendar Today's Posts

View Poll Results: What should happen to the current AP System?
Leave it untouched. 13 50.00%
Revise it (make some changes). 9 34.62%
Completely remove it. 4 15.38%
Voters: 26. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #46  
Old 04-05-2009, 03:46 AM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
There should be some safe zones on the overworld where you cant get hit by bombs/arrows/swords regardless of ap.

Also Gladius, I think that was Era you are referring to. I remember a long long time ago they had a newbie protection which you could activate for 20 or so minutes if you were like really new.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #47  
Old 04-05-2009, 03:52 AM
Mark Sir Link Mark Sir Link is offline
Kevin Azite
Mark Sir Link's Avatar
Join Date: Sep 2005
Posts: 1,489
Mark Sir Link is just really niceMark Sir Link is just really nice
Send a message via AIM to Mark Sir Link
Quote:
Originally Posted by Kill View Post
The question is not whether if I am able to do the same atrocious acts; it's the fact that it's wrong since it's lame is what i'm trying to get at.
It's also unfair on those that don't do it.

I forgot, why was the AP System re-introduced again?
To cure the problem of laming.
Now tell me, how is this loophole in the system which makes it possible to lame - not losing its original objectives?
How can you justify this hypocrisy?
You keep saying it's a loophole as if there's zero penalty to the person who is doing it. They have to stop PKing for a few hours to regain saint so obviously there is a penalty, even if you choose to not view it as one.
Reply With Quote
  #48  
Old 04-05-2009, 04:41 AM
StrykerTFFD StrykerTFFD is offline
Nemo
StrykerTFFD's Avatar
Join Date: Jul 2002
Posts: 453
StrykerTFFD will become famous soon enough
I get the feeling a lot of you don't remember or weren't around for PK tags. Here's a quick run down of what they were.

Regardless of your AP once you killed somebody you instantly hit zero AP, got a nice little (Player Killer) tag, couldn't heal. The tag lasted about 30 minutes, but this timer could be adjusted. Once your timer was up your AP went back to what it was before the tag(Prevents killing somebody and running to regain AP).

You can adjust the timer on it, cap hearts at 5 while tagged, make people PKable in non-PK zones with the tag, whatever. Not sure it'll be entirely doable since I'm not sure you can make two people with the same tag be able to hit each other though if it's doable in another way I'd love it. PK tags were fun.

Best part is when people see others with PK tags they of course go after them, getting a tag themselves, then others go for them getting tags, usually a chain reaction.
Reply With Quote
  #49  
Old 04-05-2009, 04:48 AM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Nice idea, but what if people want to go on their own guild tags?
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #50  
Old 04-05-2009, 04:57 AM
StrykerTFFD StrykerTFFD is offline
Nemo
StrykerTFFD's Avatar
Join Date: Jul 2002
Posts: 453
StrykerTFFD will become famous soon enough
Quote:
Originally Posted by MysticX2X View Post
Nice idea, but what if people want to go on their own guild tags?
I'm sure there are other ways to do it than a tag. Could just have zero AP be the mark of a PK tag(black name).

I mean I remember back in the day you weren't a PKer unless you had zero AP. Now we can bring the black names to the PKers and knock out the laming.

I also realized what I described would end up with everyone either being Saint or PK since your AP would go back to what it was before the tag. Could make it go back to your AP minus like 30, or even 50. Saint as it is now is too easy to get and maintain, but I think removing AP or slowing down AP gain isn't very creative.
Reply With Quote
  #51  
Old 04-05-2009, 07:04 AM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider will become famous soon enough
Send a message via AIM to BlackSolider
Perhaps the yellow (gold) graalat could grant 100 ap and that person would be the only saint?

Just a thought.
Reply With Quote
  #52  
Old 04-05-2009, 04:42 PM
Polo Polo is offline
Classic Systems Admin
Join Date: Sep 2002
Location: Vancouver, Canada
Posts: 735
Polo is on a distinguished road
Send a message via AIM to Polo
When we first launched the NPC Server I removed the whole AP system, including sainthood and health restrictions. Instead I put in a sort of PK 'rating' which was a score between 0 and 100 based on how good you were at PKing. Players who killed a lot without dying would have scores closer to 0 (realistically anything below about 30 meant a strong attacker). PK 'rating' was mapped against the AP colours, so that PKers had black nicks, players who died a lot had gold nicks, and players who avoided fighting had white nicks (Like 0AP, 100AP and 50AP respectively), with the whole scaling from 0 to 100 used in between. The idea of the system was simply to just let people fight without restrictions, with the rating used as an indictor to show what a players preference was.

I've always felt that the only reason people like being restricted to 3 or 5 hearts is because it allows them to get kills (and/or deaths) more quickly, ultimately inflating their stats. The fact that you die more often took away some of the enjoyment from PKing for me. I can see the arguement for not leting people who want to PK heal, but restricting their health just didn't work for me.

Eventually it was the players who voted to bring back the AP system, and that is why we have it. I personally wanted to do something similar to the 'Player Killer' tags mentioned by Stryker. I always thought these worked better than AP. From what I remember there was no sliding scale; either you were a Player Killer or not, and after 10 minutes without killing anyone the tag would get removed. There was no such thing as sainthood either, so people who did not want to fight were forced to run away. I've checked and it is possible for us to display '(Player Killer)' without interfering with any of the guild stuff.

I guess changing how the who PK/sainthood system works is something we can look at.
__________________
Be good little players, or Master Storm will ban you!



Proof that the staff are crazy..
*Ghost Pirate: I'm a little teacup short and stubbe here is my raygun here is my butt
DragonX: Jumping jack rabbits Batman! Our eggo waffles have been stolen! To the batmobile Robin!
X-Mann (RC): I have a head ache
Reply With Quote
  #53  
Old 04-05-2009, 04:48 PM
xnervNATx xnervNATx is offline
Classic FAQ
xnervNATx's Avatar
Join Date: Jul 2005
Location: Classic
Posts: 874
xnervNATx will become famous soon enough
The players have voted.
__________________
Reply With Quote
  #54  
Old 04-05-2009, 04:52 PM
Kill Kill is offline
٩(●̮̮̃•̃)۶
Kill's Avatar
Join Date: Sep 2008
Posts: 116
Kill is on a distinguished road
I approve of bringing back Player Killer tags instead of this AP System. Having said that, I also think there should be 100AP along with PK tags because some people just don't want to PK -- they shouldn't have to.
__________________

Reply With Quote
  #55  
Old 04-05-2009, 05:02 PM
Shadow87 Shadow87 is offline
Banned
Join Date: Mar 2009
Posts: 203
Shadow87 has a little shameless behaviour in the past
Send a message via AIM to Shadow87
The players have voted to leave it untouched. But will storm go and do what he always does and NOT listen to the players? ...probably.
Reply With Quote
  #56  
Old 04-05-2009, 05:04 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Actually it's an 8-8 tie. If you count the people who want something done about the system and combine it together, that's an 8 vote margin.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #57  
Old 04-05-2009, 05:13 PM
Shadow87 Shadow87 is offline
Banned
Join Date: Mar 2009
Posts: 203
Shadow87 has a little shameless behaviour in the past
Send a message via AIM to Shadow87
Yea too bad that isn't the way a poll works. Top number wins buddy.
Reply With Quote
  #58  
Old 04-05-2009, 05:16 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
But there are 8 players who feel something should be done about the AP system, buddy. When making a decision, you take into consideration the opinions of each and every player. Not just a number.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #59  
Old 04-05-2009, 05:16 PM
Kill Kill is offline
٩(●̮̮̃•̃)۶
Kill's Avatar
Join Date: Sep 2008
Posts: 116
Kill is on a distinguished road
Mystic is right, the poll hasn't closed. It's only the 2nd day and you're already jumping to conclusions and claiming everyone voted to keep it untouched even though it's 8-8?

The last option was a bit stupid I admit, but if you think about it -- it does tie into PK tags replacing the AP System.
__________________

Reply With Quote
  #60  
Old 04-05-2009, 05:25 PM
xnervNATx xnervNATx is offline
Classic FAQ
xnervNATx's Avatar
Join Date: Jul 2005
Location: Classic
Posts: 874
xnervNATx will become famous soon enough
ill say like tatsumi , the way a poll work is top number win it, i never saw a poll counting 2 answer just to counter the top one
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.