Quote:
Originally Posted by Kamaeru
I can agree with that, asinus. You definitely understood the rules better than Crono or Wan.
But everyone failed at cliffing other than myself, with loosey-goosey styles which zig-zag all over the screen like an eight year old was playing with a ****ing etch-a-sketch or something. Tighten up your cliffing and add more geometrical tiers! You might think I'm wrong about this, but that is the way the tiles were invented to be used in Zelda III. Worry less about minor errors which can be fixed later, and concern yourself more about the context of the tiles, ways they are intended to be used yet rarely get implemented. Think I'm wrong? Take a look at the area surrounding Lake Hylia if you're a Graal level designer, and get ready to have your hater minds blown.
I have posted another shot of my entry just in case some people only read the last few pages and were looking at the other unfinished level I posted while waiting for Crono for over a year. This level owns Crono's level in many ways, but I would rather have critics try and figure out a way to rationalize that it does not. I worked on this level for about 1 hour.
|
crono is right, the cliffs here are bad.
Also, Where is Wan's predefined cliff's pack?
I just want to see if there is something I have overlooked in mine.