Luda-I hadn't thought you needed it specifically spelled out for you, but those of us who haven't volunteered are saying No. In fact, we're delineating the reasons we suspect it's not the most important thing to focus on and discussing whether or not we're right. If you have some input as to why retiling and reconverting the overworld are important, perhaps more people will be able to help.
Regarding Babord - Rag asked me to put a town there, and walked me along the coast where the world ended. Said 3x3, with an ocean and a harbor. That's why it was always so boxy - I've never been a good tiler (that was Floydian's forte and I was sorry to see him go), and my scripting aptitude was primarily in the form of stubbornness - I won't find an elegant solution, but dammit I'll tweak it until it works. Thus I decided there should be a warehouse district, because I can do warehouses, and a cave, because I can do caves, and LordChimp decided on the pirate ship, and the newbie's ghost's house was just there because big houses take less work than many small houses. I took some house submissions, slapped 'em in there, and it was done.
Then I had to work out a quest involving a cave and some gnomes...for no easily discernable reason...and a moving wall...I think I wound up putting something Behind the moving wall...then there was supposed to be a way to get to Avalon, so the Barrel Ride got badly-scripted in there...notice that there's a rock at the level edges, that was to keep people from drowning on the loading screen...those were the days.
Anyway. Regarding delegation: There are two ways to do it. One, you have a clear picture in your head and have to communicate it exactly to the team leaders. Hopefully they'll get it and make it to specifications. The other, which I learned after two or three years, is to stringently avoid getting any ideas as to what it should look like and telling them so. For instance, Nimda Island had practically no specifications, and came out pretty nice...likewise Floydia Island. On the other hand, I went through 4 or 5 graphics admins trying to get a spire with a cave in it, so the Lizardon Shield Quest could be continued with the second half of the dungeon rising from the dirt near Brothers' House (where, for the purists, the original was. I think.)
IMHO, tell the team where the fences are and how it hooks up. Think Pipe Dream, or any of the clones of the game-where-you-put-together-a-bunch-of-pipes-to-conduct-the-Flooz- from-start-to-finish-with-bonus-points-for-loops: "I need you to build a quest, starting in Graal Castle, working with the Ninji Castle area, it gives the player a L2 sword, and ends back in Graal Castle. The player will have the bow, bomb, L2 gloves and hammer by this point, and since they just got the hammer try to work in plenty of chances for them to use it. The hammer triggers the action wasHammered(), and since I'm still working on the throneroom, lets say the king will say some text and set the flag clientr.StartNinjiQuest when the quest starts, and you can have the quest set the flag clientr.EndNinjiQuest so he'll say something different when they get back."
This is why I never delegated. It was less effort to do it myself. Seriously, all the best stuff from my reign was from when the rest of the LAT got pissed off and threw stuff at me - honds' ship wasn't comissioned, it was hurled at my head. The magic quest went through 3 teams over 2 years, because I kept asking people to work on it; the Ninji Barrel Run was someone's LAT Application if memory serves...I made Bowling as a joke...I think I got Sword to do the gaffing on it (sound work), and he just went out back with a bunch of old bottles and a hammer... |