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  #121  
Old 12-16-2011, 02:13 AM
Emera Emera is offline
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Unless there are torches nearby, of course.
Yup. This is where tig's alpha image masking idea would come in useful.
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  #122  
Old 12-16-2011, 02:18 AM
DustyPorViva DustyPorViva is offline
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Ya, you're gonna have a hard time coming up with a decent lighting scheme in Graal, so good luck with that. Especially when you consider that giving the player a circular light around them, regardless of terrain around them, is a huge advantage. This is why the light in Terraria is calculated the way it is(with blocks blocking it). In Terraria, being able to see even a few blocks into the surrounding dirt is a huge advantage as it tells the player which direction to dig to continue, whereas light being blocked obscures the surrounding cave systems.
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  #123  
Old 12-16-2011, 02:42 AM
Emera Emera is offline
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So really there isn't any need to block out the entire screen with fade effects and all the jazz. A simple effect like this one will suit it.
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  #124  
Old 12-16-2011, 03:11 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Emera View Post
So really there isn't any need to block out the entire screen with fade effects and all the jazz. A simple effect like this one will suit it.
A simple effect like what?
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  #125  
Old 12-16-2011, 03:57 AM
Emera Emera is offline
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A limited area of light a player can see like having a lantern in a dark room.
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  #126  
Old 12-16-2011, 04:12 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Emera View Post
A limited area of light a player can see like having a lantern in a dark room.
I don't think that will be suitable. Not only are you giving players the ability to see through walls(in caves this is a big advantage, telling the player if there is a cave on the other side) but it would only allow for a single light source. You can't just "draw" two lights together in Graal because it doesn't have the capability of doing that. There are a few ways to do something like this, but none really favor a real-time environment because they're all pretty cpu intensive.
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  #127  
Old 12-30-2011, 07:19 PM
Emera Emera is offline
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I'm still working on this, just not as much as I was before. 0PiX0 is pretty busy with a lot of other duties at the moment so it's just me <3 I added a party system that lets you join and leave parties, and also warp to other people in the same party as you. I've also added a new display for money to the HUD at the top of the screen since I'm starting to code the currency system. It will allow players to buy new tools and blocks when we have them systems up and running. I only have like 70 days left on the server, so I'm sure I won't get it done, or near a playable standard unless I renew the server. I can't afford to D:
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  #128  
Old 01-01-2012, 01:04 AM
haro41 haro41 is offline
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light squares on a case by case basis.
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  #129  
Old 01-01-2012, 02:26 AM
oo_jazz_oo oo_jazz_oo is offline
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Quote:
Originally Posted by haro41 View Post
light squares on a case by case basis.
I think this looks really nice. :o
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  #130  
Old 01-01-2012, 04:20 AM
Crono Crono is offline
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cute but the player sprites are way too large.
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  #131  
Old 01-01-2012, 04:32 AM
oo_jazz_oo oo_jazz_oo is offline
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Just shrink them. I always thought players looked cute when they were shrunk. :3
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  #132  
Old 01-01-2012, 06:24 PM
Emera Emera is offline
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Quote:
Originally Posted by haro41 View Post
light squares on a case by case basis.
That's a really nice effect man. <3
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