Quote:
Originally Posted by Emera
A limited area of light a player can see like having a lantern in a dark room.
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I don't think that will be suitable. Not only are you giving players the ability to see through walls(in caves this is a big advantage, telling the player if there is a cave on the other side) but it would only allow for a single light source. You can't just "draw" two lights together in Graal because it doesn't have the capability of doing that. There are a few ways to do something like this, but none really favor a real-time environment because they're all pretty cpu intensive.