Quote:
Originally Posted by defaultaccount
How is any of that poorly written or in any way incoherent?
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It reads like you're explaining the idea off the top of your head to someone else in person.
I.e:
Basically, after a point where a party has achieved enough to become a gang, they get the chance to pick one of the bases all around gmap to be there gang base. After that if the gang is successful and doing a very good job verse the rival gangs and party gangs, unlock more perks like gang gun, and more player slots after very long stretches of doing good as a gang. Like HP levels but a longer grind to get things like gang guns. There will also be rival party gangs that will be trying to take over your base. Having some sort of hostile takeover if you take there base an amount of time or or a 10,000hp chest something. Some sort of system So that parties could take over a gang base and then they have full control over the base, if that gang had a gang gun, the party could use that gang gun ect. If they unlocked a heli or something just an example. Like stuff like that, all the perks the gang has unlocked the party can use while they have the gang base, more members, ect. If they hold it for longer than like 2 hours or something redicious. THEY GET THE BASE! But the gang would have had to be mostly online, prize is great so the difficulty of doing it is that fold. The party would become a gang and have all the perks that were already unlocked. The gang to get there base back would have to do the same thing the party did, hold there base back down for an amount of time to get the base back, and or take over a new gang base by the same process.
Simplifies to...
When a party has earned enough points to become a gang they get to choose one of the many gang bases on the gmap. As they progress and continue to earn points through gang activity they will be able to unlock other perks such as a gang gun, or more player slots to increase the capacity of their gang.
Gangs will be able to capture each others bases. To capture a base the attacker's will have to destroy a chest, or stand on a point till the base is considered captured. To give the defender's a chance the attackers will have to maintain the base for longer than 2 hours before ownership is transferred over to the attacking gang, upon receiving ownership of the base they will be rewarded with the bases unique perk or other rewards that still need to be determined.
Now what do you think is easier to read and understand?