Quote:
Originally Posted by Chris
For Samurai it should have some figure on the back. Like a Japanese character for Samurai. I dunno.
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There are multiple characters for the word Samurai in Hiragana or Katakana, and I dunno about Kanji, but surely you can think of something more original than a word.
Quote:
Originally Posted by Chris
Dustari should have a fleur-de-lis on it.
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Hahaha, uhmn, no. Dustari's main symbol has primarily been a sword or phoenix.
Quote:
Originally Posted by Chris
CP would be good with the skull and cross bones
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I guess so, but it's way overdone sometimes.
Quote:
Originally Posted by Chris
Zormite should have either a fish or a trident on the back. Not really sure.
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Zormites mainly use pikes, but that would look funny on a cape.
Quote:
Originally Posted by Chris
Forest could have a feather or leaf on the back? Not sure either.
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A leaf, but once again, that's simple. It's look neat if it were a giant leaf, or else an interwoven collection of leaves.
Quote:
Originally Posted by Sam
It's not the big deal to add adequate to gear, but to make a good gfx.
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No, the big deal is that whenever people developing for the kingdoms want to get stuff added, there's a big stupid 3-month long debate that happens between the manager and the developer, that usually ends with the spritesheet laying in the test folder for years on end. A lot of people know that there's a handful of people who play kingdoms that can quickly make nice graphics, but if their work never gets uploaded, why bother? This is why I've put off a lot of development lately. I don't want to work if my work isn't even going to be used properly.