Look, I'm not getting involved in the arguments. I try to stay as far away from these as I possibly can, but I just need to input a few things.
I don't know where you're getting all your information, but you are making a lot of invalid points.
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Luca would try to fix things but Streety would undo his edits.
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I never once refuted, or undid anything he did. I like to think the two of us had a fairly mild relationship, and had no problems. I supported any changes he did, and was always enthusiastic about it.
The one thing I asked him to do, was stop testing all of his work in Town Center, or OSL. Lots of times things get left on accident, and I didn't want to subject players to unfinished work, or potentially harmful npcs. I did also request he informs me of what he changed, because I liked to be updated on what exactly is going through the server.
That was my job, afterall.
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TooTy did a lot and wanted to do more but Streety would give her a hard time for asking for rights when she wanted to service players asking for guild houses to be updated or to fix other level issues.
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I never once gave TooT a hard time for any rights she asked for, so long as she had a rational reason when asking for them. The two of us butted heads when I made her LAT Admin, because I felt like she was taking too much at a time, but that was a one time thing. The only Guild House problem the two of us had, was that she didn't get the rights to the hat folder to lay hats, because UN has a hat db that you have to run them through prior to placing a level NPC.
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Streety didn't do "tons of work". He recycled content sz made for holidays.
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That is just absurd. Do you realize that the Winter prior to my promotion to "Manager" sz and I BOTH worked on the holiday? It was a joint thing, and was how he taught me the vines and branches of management. Anything other than that was completely original, and spawned from my imagination -- or brought back for nostalgic reasons (ie. Ski Slope (but recall the quests, which were all of my invention).
Every holiday since my management has been of my mind, and of my staff's hard labor. As Absolut_Crono said, do you expect the manager to develop everything on the server on his own? I am not a scripter. I am a graphics artist. I did my part, and gave credit where it was due. The only thing that wasn't sourced from me, was Rufus', Dusty's, Crono's, (etc) hard work on the Winter 2009 present system, which came out beautifully.
People hop aboard a staff job knowing that it's for the team, and not for themselves. Me and GK work together very closely on the achievement system, to the point where I had him updating me three times a week via my personal email (
so I could read and reply on my phone, when I was out of the house) on what changes he made.
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Did I mention how Luca wanted to develop a few things but needed a custom tileset for it? Guess which graphics maker said he'd help him but didn't..
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Yes, I told Luca I would
try to get his graphics done. On the same note, however, I'm managing (managing, not
creating) the other projects going on with the server; which include things like the TCPK updates for kill counters, and kill streaks,
trying to get the fixes made to town spar, guild battle arenas for a suggested Guild Center TooT and I discussed amongst the team.
I don't mean to come off conceited, either. I wasn't God's gift to management. We worked together though, for the most part, and really made solid attempts to get things done. Perhaps I could have done more to assure promises such as the "
pet system" would have been released, by making backups frequently of the files. I was still new to the trade, though, and these are mistakes one must make in order to learn. I would have never expected the scripter to quit the way he did, and leave the system in shambles.
When my promises went bad, I made sure that I tried to make it up in some way or another to server. Finding trustworthy staff members to make sure those promises will pull through is a difficult feat in today's day on Graal.
You also need to realize that there isn't a lot that I can sit down and
add to UN. Things need to be thought through, and 90% of the ideas I come up with to
add are thrown out. I couldn't follow past management's mistake of simply uploading content, over content, over content. I tried that approach early in my management by working on things like CS, Fishing, the Aquarium, Seaport updates in general (
which fell through because of lack of script hands) with Joe. It doesn't work out. It results in clutter, mess, and unused releases on the server.
Things like the achievement system were an innovative approach to try and integrate new things into the server, as opposed to simply adding.
On a last note, remember that my early management was wasted cleaning up after Malinko, and other management/staff. You weren't involved internally, so you don't know the extent of garbage we had to sift through. I owe a lot of thanks to Rage, Luca, and the other developers for that help. We all made a solid attempt to change UN for the better, and not simply add fuel into the fire (
in this case, the fire being a decaying server)... Because eventually, it would have burned up in our faces.
Edit: By the way, I went back and read the bit about recycling the Halloween events, which shows how much you've researched your argument. I came up with the prompt for the last 2 Halloweens when Crowfeather was Manager, and said he wasn't going to do anything for the holiday. I was GAT Admin, and put together the idea of the Halloween town (Evenvale), quests, etc. I utilized favored events like the hat contests to appeal to artists, and other types of contest for other interested people. The holidays were where I buckled down the hardest, to attempt and make up for lost time.