Quote:
Originally Posted by GryffonDurime
Capture the Flag and Counterstrike are unique?
As opposed to unique roleplaying aspects, the infamous and iconic traintracks, a race of alien creatures and a crashed lunar planetoid?
It's wonderful to sit back from your pillar and say what should have happened. It's another thing to be able to realize things. Our original plans had most of what you asked for, but the release date was forced on us in advance.
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The reason Bomy Lands failed was because of inactive staff. Inactive staff before the release, and inactive staff after the release. The entire reason the release date was forced on Lance was because he was taking entirely too long to produce any results. I'm not trying to play armchair quarterback here, but he could at least have admitted to people that nothing was getting done, instead of keeping private and not telling anyone anything.
I already knew nothing was getting done when he'd make posts about how "things are coming along" but wouldn't reveal ANY information... I know from past experience that when you're a manager and you're only updates are "things are getting done"... nothing is getting done.
He failed as a manager because he was not involved enough in the server, and he was not keeping the staff active or removing them for inactivity.
Anyway... the server release shouldn't have even happened. What did the staff expect? That players would just sit around and do the same boring jobs for gralat that they once had before being reset? All that seems to have been done was to make everything harder to do. Harder to get a weapon, harder to earn gralat... Plus the fact that there was little to nothing to spend your hard earned gralat on.
Lance wasn't thinking about the people. He was thinking about himself and his staff. I can't believe Cheetos couldn't see that either. I had a chance to look at their ideas and plans for 2k1, and what they wanted to do was to totally change 2k1 into GK, basically. I'm infuriated at Lance for telling me that my 2k1 revision was changing 2k1 too much.
Lance's 2k1 is basically:
- pre-2k2 bodies with stupid karate crap and ugly HP display
- new and confusing kingdoms instead of focusing on the ones that were already there
- giving bomies special abilities or some new attacks or something which would have been hell to balance out
- magic spells for humans and all sorts of items and crap needed to perform them
These are mostly Gryffon's ideas by the way so he's sure not going to like me saying they are bad for 2k1. But they are. 2k1 is not GK and if you want to get into that sort of intense RPing, you should just play GK or work there to make it what you want.
2k1 was very loosely about roleplaying. Roleplaying on 2k1 was never so technical and not about making up complicated and cool sounding names for kingdoms and things and making up crappy and confusing histories about everything and totally ruining what 2k1 once was.
I like roleplaying but I don't feel that all roleplaying has to be dark and medieval and D&D style to be good. Graal was born from Zelda, and Zelda was never about that kind of crap. Zelda was lighthearted and made you feel like you were whisked away into a storybook. It didn't complicate things and that's why it reaches so many people of all ages.
Coming up with a bunch of random names like Bellasera and Vanguard and Oraster and all of that might be fun to think up, but it's not fun to have to learn and involve yourself in. What was wrong with the old kingdoms? They were simple... you had Dustari which was about being a knight and a classic medieval style, you had Pirates, you had Zormites the fish kingdom, and you had Samurai. Simple. None of this other crap is needed. At least, not on 2k1.