Quote:
Originally Posted by haro41
awesome map, but you should design the map around the story/dungeons, and not the other way around.
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You're right. We have a basic story line, and it fits perfectly with the map created. Our story will actually relate to the tile set in some areas on the gmap. This is why we/i will not hire lats until the structure of the gmap is finished. That continent posted is 100% now besides monsters roaming.
We have a floating island main town for players who do not want to be involved with the story, or quests. People who want to get on and spar/pk don't even have to go anywhere besides the main town. Although, not doing quest, content like guild houses, player wings, mounts, money, story, items, weapons, some events and more will be missed out.
As far as levels/gfx go, I've redone almost everything, and now i'm working on inside levels. Once we finish some scripts, the insides for all the outside created, we will request a preview.