Quote:
Originally Posted by Kristi
Having quests that require you to beat them to get items and story to move to the next. =P standard zelda.
Tyhm, not only is it a fine name. It was what was there before Burger Refuge and a few others. I know you never cared for the anachronisms, but all the classic servers are doing it! I still think of Graal as Zeldaonline, and so I think Classic should emulate the Zelda roots. Most of that list that doesn't contain anachronisms will exist as part of the story. I am actually glad you mentioned Kull. He slipped my mind and fits in perfectly for a plot point.
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The original quest, likewise, was 99% Baddies. I mean, literally, there were 5 versions of the main hall, all with different doors open and different baddies present. No flags, no strings, no keys, no door NPCs, all 1-way warps and baddies, with a tiny bit of programming for Kull himself - which I believe was literally "When hit, warp player to next stage of Kull. Once a second, shoot a rockball."
Which brings us to the standing issue of It'd be really nice if the Global Scripters scripted a Basic Baddy for General Use...