Quote:
Originally Posted by Stefan
Why not using a GuiDrawingPanel? It's supporting the drawing of "TILES". The tiles textures are not kept in memory (sometimes they have a size bigger than 1024 pixels which cannot be loaded into graphic memory on some video cards). It can be possible to add functions to get the current tiles image and offset for a specific tile, so that you can display the information in the editor, but for actually displaying it it's better to use GuiDrawingPanel.
|
I was wondering how you solved the 1024x1024 texture limit issue on the iPhone, actually, and would like if you could demonstrate how you did that. I solved it by simply arranging my tiles into a 1024x1024 sheet instead of 2048x512, but I was wondering how you allowed support for the typical tile layout that Graal has on the iPhone's older models that only support 1024x1024. Do you draw the tileset with a software renderer or something?