Quote:
Originally Posted by acaremon02
I believe the problem of playercount is more on a corporate level.
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I agree. It appears that it's economically beneficial to keep the servers up because the subscriptions, for now, probably outpace the costs. The difference is falling and when costs outpace income, Graal will probably be dropped.
Perhaps the sum of differences will be reinvested in something that can compete with everything else on the marketplace. The smart bet would probably be to take the money and run.
A game like Graal is somewhat competing against games that make many billions of dollars in revenue a year. The advantage it once had was that it wasn't a business, but a collaboration of players. To a degree, I suppose it still is, but it's focus has shifted to money. While that should be the focus of a business, Graal, as it stands, has no future as a business. It is merely trying to squeeze every last ounce of revenue it can get before it dies.
I've been around, off and on, since '98, so I'd rather it didn't go this way. It has, though, and until people start looking at reality, there's just going to be a cluster-whatever of confusion about why things are the way they are here.