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  #16  
Old 09-25-2009, 02:53 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jorollychu View Post
im thinking close it down and ban all brits and darkcloud
I like this idea I would like to see it expanded on

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  #17  
Old 09-25-2009, 03:10 AM
jorollychu jorollychu is offline
how's it going eh?
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03-15-2012 05:49 PM Good riddance. All you do is whine. Hopefully when you are gone you'll man up - Supernanny
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  #18  
Old 09-25-2009, 03:48 AM
xnervNATx xnervNATx is offline
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ya accepted

Last edited by pooper200000; 09-25-2009 at 09:39 PM.. Reason: Removed evasion of swear filter.
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  #19  
Old 09-25-2009, 06:43 AM
jorollychu jorollychu is offline
how's it going eh?
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03-15-2012 05:49 PM Good riddance. All you do is whine. Hopefully when you are gone you'll man up - Supernanny
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  #20  
Old 09-25-2009, 11:23 PM
EclipsedAngel EclipsedAngel is offline
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Quote:
Originally Posted by Mark Sir Link View Post
I like this idea I would like to see it expanded on

jorollychu 4 manager
wow no
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  #21  
Old 09-25-2009, 11:42 PM
jorollychu jorollychu is offline
how's it going eh?
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yes. stop being racist
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03-15-2012 05:49 PM Good riddance. All you do is whine. Hopefully when you are gone you'll man up - Supernanny
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  #22  
Old 09-25-2009, 11:46 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by Mark Sir Link View Post
I like this idea I would like to see it expanded on

jorollychu 4 manager
doomday
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  #23  
Old 09-25-2009, 11:53 PM
Crono Crono is offline
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I have none.
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  #24  
Old 09-26-2009, 01:41 AM
Ares Ares is offline
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i expect to log on when i see a GC hosting, and logging off when a GC stops hosting
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  #25  
Old 09-26-2009, 02:34 AM
MysticX2X MysticX2X is offline
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Ares described what 50 percent of the playercount does, except it's only for CTF. (Not saying that there isnt a reason)
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  #26  
Old 09-26-2009, 03:49 AM
Crono Crono is offline
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Quote:
Originally Posted by MysticX2X View Post
Ares described what 50 percent of the playercount does, except it's only for CTF. (Not saying that there isnt a reason)
What's your point?
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  #27  
Old 09-26-2009, 04:43 AM
BlackSolider BlackSolider is offline
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That a server based solely on events is doomed to fail because the entire playercount logs on for only an hour or two at a time?

The key to a good server is balance between quests, events, sparring/pking, and extra activities (cards, jobs, holiday events, etc.)

Whether or not Classic can achieve that (and in a timely fashion,) is the big question.
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  #28  
Old 09-26-2009, 04:53 AM
Umat Umat is offline
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just have an open world like the original and expand from that during the time it's online.

It wasn't THIS hard to expand and develop classic prior 2004-2005. Current classic staff aim too high and then just loose interest because it takes too much time.

Just aim low and add a little at a time. You don't have to make the project a mastodont when it pre npc-server was always a work in progress were things were added whenever. Old classic was fun to explore post 2004 classic was just boring to explore. Gah!!
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  #29  
Old 09-26-2009, 05:04 AM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by Crono View Post
What's your point?
Gladius summed it up though I probably should of said it in past tense.
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  #30  
Old 09-26-2009, 05:14 AM
ff7chocoboknight ff7chocoboknight is offline
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Going along with what Umat had said; I believe that we should aim to a level where we should be able to keep at least more than a couple dozen players. After we have a player count we can start to expand. We need to set a standard, and stay on that standard. If we aim for a high number of players and get a low number, we've messed up. The same is true to the opposite of that. If we aim low and get a high, we've messed up. When we successfully make the standard, we add on and our standard changes.
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