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  #226  
Old 03-10-2009, 11:33 PM
BlackSolider BlackSolider is offline
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We tried a ctf tier list but everyone complained b/c they didn't like their spot on the list, even though I thought I said it wasn't perfect and it could easily change. But everyone has a different opinion on who's better than who, so its not really surprising they hated my list.
  #227  
Old 03-11-2009, 12:31 AM
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GCs can easily manually sort the teams fairly.
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  #228  
Old 03-11-2009, 12:48 AM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by maximus_asinus View Post
Max's post
Sounds like a good idea, but as Ranger said, they probably should look into scripting something more vital to the server now. I'm not even sure if a system could measure all of the attributes of a player anyways lol


@Yump: GC's could, but then people would think a GC is biased. Especially when they are placed on a losing team.
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  #229  
Old 03-11-2009, 12:50 AM
xnervNATx xnervNATx is offline
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hey this thread is about manager isnt it? what is ctf doing here?
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  #230  
Old 03-11-2009, 03:09 AM
BlackSolider BlackSolider is offline
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We're looking for a manager who supports ctf, duh.
  #231  
Old 03-11-2009, 03:53 AM
MysticX2X MysticX2X is offline
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I don't know. The thread already served it's purpose - PWA Is looking into the management issue.
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  #232  
Old 03-11-2009, 04:06 AM
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Quote:
Originally Posted by maximus_asinus View Post
Having a TrueSkill system to determine teams is an ideal choice, and since the math for such a system is already out there, it would be very easily created and implemented.
No, it's not easily created and implemented. I doubt anyone on this forum could do it, aside from maybe HR and myself depending on how much HR has dealt with Bayes' theorem and factor graphs.
It's not something I would feel like wasting time at the moment. It could be a future addition when our work load goes down.
  #233  
Old 03-11-2009, 06:43 AM
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Originally Posted by WhiteDragon View Post
No, it's not easily created and implemented. I doubt anyone on this forum could do it, aside from maybe HR and myself depending on how much HR has dealt with Bayes' theorem and factor graphs.
It's not something I would feel like wasting time at the moment. It could be a future addition when our work load goes down.
or just use a gdf
  #234  
Old 03-11-2009, 09:00 AM
Remonq Remonq is offline
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way to make the most overhosted event on classic even more "important" to classic. good job guys, quality GC ideas right there
  #235  
Old 03-11-2009, 05:06 PM
BlackSolider BlackSolider is offline
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Yeah...until other events are made/improved to rival CTF in fun and competitiveness...might as well make it as awesome as possible.
  #236  
Old 03-11-2009, 05:36 PM
maximus_asinus maximus_asinus is offline
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My idea wouldn't apply just to CTF, but to every event. You could use the system to create an exact leader board for each event (which wouldn't be arguable), it could be used to sort teams automatically... really it would have a great many uses.

Sadly we're a server that settles for mediocrity, we'll continue to accept 'the average' because we hope that someday the development team makes something great. This won't happen until we've upped our standards a little, and demand something better than these simplistic systems (look around you, you'll spot other systems that need improvement). This isn't 2001, lets raise the bar a little more here.
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  #237  
Old 03-11-2009, 10:41 PM
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Many things people do in ctf aren't quantifiable. "Returns" are only part of the story in defending; hell if anything you don't want to have returns as a defender because that means they got past you (different story when hunting, but w/e.)

In theory it would help make even teams, but there are too many factors (such as chemistry, timing, etc.) that turn many games into blowouts, despite seemingly even teams.
  #238  
Old 03-13-2009, 04:33 PM
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Due to my apparent mistake in thinking that Tig and TSA had completed the review, it is still open. I will not be participating in it as we have Skyld as an additional PWA now. They will be making the decision and will let you all know the findings when they've completed it.
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  #239  
Old 03-13-2009, 05:22 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by Bell View Post
Due to my apparent mistake in thinking that Tig and TSA had completed the review, it is still open. I will not be participating in it as we have Skyld as an additional PWA now. They will be making the decision and will let you all know the findings when they've completed it.
we forgive y0u bell
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  #240  
Old 03-18-2009, 12:12 AM
Kamaeru Kamaeru is offline
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Asking a manager to fix problems is like asking a politician to do the same.

When in reality, politicians don't solve problems--technicians and engineers solve problems. Managers don't make quests and dungeons, and in this case, the difference between the manager and the politician is the fact that politicians pay technicians to fix problems.

This is no complaint. The fact is, Classic is missing the "adventure" portion.. many of the staff realize this and are working to help. A few are more than eager.

I personally believe that all of the focus on events is only getting in the way... and I don't enjoy the events much personally, anyway.

How hard is it to script dungeon items instead of events? I find it hard to believe that if there were an impressive adventure game still present on Classic that there wouldn't be Zelda addicts drawn to it. I won't take that lecture for one second, because it is misinformation!
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