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  #1  
Old 03-18-2007, 11:23 PM
smirt362 smirt362 is offline
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Arca (AKA Terestria)

Arca is all about magical discovery, and currently we are aiming for somewhere around 900 spells. To get these spells you will have to experiment by combining two runes. The first rune will be referred to as the "school," and will determine what kind of spell it is. The second rune determines the element. After combining these runes you will get a brand new spell. You can see the result in the first picture (kinda ugly at the moment, working on that).

Arca will also have a train system where you can ride a train across the overworld. Below are two pictures of the train station we are working on.

We also hope to implement player houses, player built towns, crafting, and a Nation/Nation Wars system...we haven't really talked about those yet but more information will come later.

In Arca you will level up by defeating monsters. There will also only be two main stats, Str & Int. Str will determine how much damage you can do with a weapon, your health, and your health regeneration. Int will determine your magic damage, your MP, and your MP regeneration. You will be able to get armor to better protect yourself, give boosts to certain stats, and protect you from certain elements. Currently we are planning to have a Helm, Chest, Boots, Weapon, Shield, and an Accessory slot.

That's all for now, we will keep you updated as we go along.
Come visit us at www.arcagraal.com/forums
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Last edited by smirt362; 03-18-2007 at 11:45 PM..
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  #2  
Old 03-18-2007, 11:34 PM
Chompy Chompy is offline
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Nice! Good thread, and I like the train..
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Old 03-19-2007, 12:13 AM
Crono Crono is offline
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You guys have enough skills to make leet trains but can't even fix a simple tile error? Smooth...
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Old 03-19-2007, 12:31 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Gerami View Post
You guys have enough skills to make leet trains but can't even fix a simple tile error? Smooth...
We're working on it :[
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Old 03-19-2007, 12:37 AM
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I like the inside level tiles. Keep it going or die!
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Old 03-19-2007, 07:04 AM
Kittah Kittah is offline
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A sneak peek of the map before generation. It's currently being worked on, with the cliffs being my present area of attention.
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Old 03-19-2007, 12:20 PM
Infernix Infernix is offline
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Like I said before, the train looks wierd. and Now even in gameplay it looks worse. It needs some different colors to set apart from the train tricks and the front the train needs to look like a effing train =/.

Your lating skills are kinda bleh and you didn't even do anything yet wtf. And the gui god, it just doesn't look as good as the other 30 guis youve made in the past.

Now its early in the morning+I kinda got upset when I saw it cause Tom could do better. So thats why Im so grouchy and mean about it...=(

o and find a new OW shape, it reminds me of VS.
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Old 03-19-2007, 01:15 PM
PrinceDark PrinceDark is offline
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The colors are horrible. So NES-ish.
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Old 03-19-2007, 02:02 PM
Kittah Kittah is offline
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Quote:
Originally Posted by Infernix View Post
Like I said before, the train looks wierd. and Now even in gameplay it looks worse. It needs some different colors to set apart from the train tricks and the front the train needs to look like a effing train =/.
From what I understand, it's a carriage rather than the actual complete train. I've mentioned the lack of detail before and I've been told it's still in-progress. Patience

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o and find a new OW shape, it reminds me of VS.
Compare the two overworlds and they're as alike as two similar-sized islands often are...

Which is to say, not really that similar.

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The colors are horrible. So NES-ish.
I agree there, they look good but are far from having the polish and clarity they deserve!
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  #10  
Old 03-19-2007, 03:49 PM
SaijinGohan SaijinGohan is offline
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I really like the idea of the server and their simplistic approach - ie the trains, rune combinations. However, your choice of a monochromatic color scale in brown is ugly.
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  #11  
Old 03-19-2007, 04:41 PM
DustyPorViva DustyPorViva is offline
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Too much brown everywhere, need to break up the color monotony.
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  #12  
Old 03-19-2007, 05:12 PM
warp2ukew warp2ukew is offline
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The brown is fine as long as you make other colored tiles to go with it.
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Old 03-19-2007, 05:36 PM
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Hopefully when i add actual objects to the levels it shouldnt be all brown. And im still editing the tiles so some looks total crap. But dont hesitate to crit, it helps improve.

As for the GUI's ive decided to go with classic approach with them, but still keeping the rpg gameplay.

+ I think i went overboard with the browns lol.
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  #14  
Old 03-19-2007, 05:56 PM
Sum41Freeeeek Sum41Freeeeek is offline
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True. You see all brown then spots of blue :[
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  #15  
Old 03-19-2007, 06:00 PM
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True. You see all brown then spots of blue :[
lol that blue stuff was my first attempt to not use just only brown :P
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