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  #1  
Old 12-07-2004, 10:05 PM
syltburk syltburk is offline
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Rate level

Rate and give a comment what you think about it..

Thanks =)
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  #2  
Old 12-07-2004, 10:54 PM
Crono Crono is offline
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7/10

the grass over grass bothers me a little. house looks alright. I like the shape of the cliffs. trees look good. good job
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  #3  
Old 12-07-2004, 11:34 PM
phildoc phildoc is offline
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Now I know this is rich coming for me the noobie guy. Maybe reather petty too, perhaps no at all what you are looking for, but it was the fisrt thing that stuck out to me (Attatchement thing).

Would in not make sence to go 'red to red' as you have done on 'blue to blue'?

I'm with Gerami on the grass on grass thing. Some parts look good but in other parts it just seems to stop dead.

I like the over all look though.

Please don't hate me for posting this heh.

Phil
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  #4  
Old 12-08-2004, 04:10 AM
Nitkizi Nitkizi is offline
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I like the idea of the overgrowth of grass like that. Very unique, never seen it done before.

As for the pole wrap tile thingies, very minor thing a player wouldn't notice unless they were carefully scrutinizing everything about the level. Not that big of a deal.
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  #5  
Old 12-08-2004, 09:31 AM
xAndrewx xAndrewx is offline
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nice clfis D:
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Old 12-08-2004, 11:02 AM
syltburk syltburk is offline
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thx mates

anyway the grass thing is pretty much for not overtiling the level, my personal feeling about levels is not spamming it with tiles.. Beacuse then it will just look like a big mess.. I could fix some places here and there
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  #7  
Old 12-08-2004, 06:43 PM
phildoc phildoc is offline
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Quote:
Originally Posted by Nitkizi
As for the pole wrap tile thingies, very minor thing a player wouldn't notice unless they were carefully scrutinizing everything about the level. Not that big of a deal.
I think I’d disagree with parts of that. Although, yes it is a small thing and doesn't really matter, for me at least, my eye went straight to the house because it is almost the focal point if the level, stands out from just the vegetation etc. Also the NPC you look at, and well, I just think continuity make a map look better.

Although, I don’t want to fall out over it, just my opinion. Although, having said that, I am new to the whole level making thing.

Phil
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  #8  
Old 12-08-2004, 06:47 PM
syltburk syltburk is offline
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Its no big deal really, you can change that in 1 second.. Its not like because of that the player is gonna go "OMG THIS LEVELS SUX PLEASE"..
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  #9  
Old 12-08-2004, 09:52 PM
xAndrewx xAndrewx is offline
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tbh that clifing is supreme, did u do it?
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  #10  
Old 12-09-2004, 01:18 AM
zell12 zell12 is offline
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Not a bad level at all, I found a few things you should take a look at however.

Red - Tile Error
Blue - I don't like something in blue
Green - I'm unsure if it is an error on your behalf or the tileset.


I kinda like how you are getting comfortable with unique grass styling and such, but like, I don't like those two grass-things circled in blue.

The cliffs are either mising shadows, or you are using the bottoms of the cliffs that have shadows on them. There are "shadowless" cliff bottoms.

Oh, and on the top its kinda bare. Other than that its a fairly well put together level.

(I missed a few errors, but I hope you find them. )
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  #11  
Old 12-09-2004, 03:35 AM
Aknts Aknts is offline
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4/10
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  #12  
Old 12-09-2004, 11:23 AM
syltburk syltburk is offline
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Quote:
Originally Posted by Aknts
4/10
Ok if you think its bad tell me why, I said give a comment? I guess you must have been blind.
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  #13  
Old 12-09-2004, 02:02 PM
zell12 zell12 is offline
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do da do do do *screenshot* do do da da do do do
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  #14  
Old 12-09-2004, 04:08 PM
Doahh_p2p Doahh_p2p is offline
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Green there is no tile for that
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  #15  
Old 12-09-2004, 04:15 PM
Kaimetsu Kaimetsu is offline
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Cluttered, horrible cliffs, no sense of perspective.
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