Hello, I am working on a jail system, Iv'e made the staff bit where you chose who, the reason, the hours, the minutes and the seconds it works as this.
PHP Code:
client.reason = "whatever the staff member chooses";
client.hours = "whatever the staff member chooses";
client.minutes = "whatever the staff member chooses";
client.seconds = "whatever the staff member chooses";
And now comes the daunting task of making the time decrease properly.
I am pretty much stuck on this bit, each way I attempt to have a crack at it, it just screws up/doesn't function properly.
This is all I have got so far but i am pretty sure if more than one person is jailed the server side this.whatevers will change and screw it all up.
PHP Code:
function onActionServerSide(){
if(params[0] == "jailcheck"){
if(client.hours > 0 || client.minutes > 0 || client.seconds > 0){
client.jailed = 1;
}else{
client.jailed = 0;
}
this.hours = params[1];
this.minutes = params[2];
this.seconds = params[3];
}
}
//#CLIENTSIDE
function onCreated(){
onTimeout();
}
function onTimeout(){
triggerserver("weapon", this.name, "jailcheck", client.hours, client.minutes, client.seconds);
settimer(1);
}
PS Its in a weapon added to all players.
Any suggestions are welcome