Quote:
Originally Posted by Pimmeh
Achievements don't change gameplay, but ok, it's an interesting thing, though a bit overused these days. Aren't you afraid you'll guide the players in directions that limit their options?
I'm reading Auction House in this. Not too interesting, and a minor difference from a public trading area.
Doesn't Era have quests as wel?
This might be interesting. How is it going to interfere with people who don't wanna kill zombies? Is it gonna be the main thing to do or a side job?
Not interesting. Seems like tedious job...
Doesn't every server have this these days?
So it's just another job? Or will it be part of combat?
Mail delivery in a different jacket.
So you can't PK anymore because you'll get AI mobs after you? Isn't the most fun on graal to PK each other?
Not sure if Era does this, but it's not that interesting. Just a way for the rich to get richer I guess.
How are these different features? Bigger and smaller playerhouses are exactly the same thing.
Nothing new, moving on...
Why would you pay for bodies you can set with text?
Radio is cool, will anyone be able to stream music? Why wouldn't I just put up grooveshark or something and have more music and better music than player X?
This is a good thing. Should be done alongside of playerhousing.
So this is the only place to sell stuff?
Sounds exactly like the radio.
Aside from the zombie and the wanted level (both of which might warrant an entirely different server), all the features seem kind of outdated or edits from what Era already has. What makes your server better than Era?
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Zombie hunting is in a certain location and is a choice, you can also make money off killing zombies.
Npod - It is similar to the radio stations but more of a private radio station for yourself, you can upload your music and save it on the Npod.
Wanted level - If you kill someone you gain a wanted level, AI's do not come after you actual players come after you, it is a faction , they can either cuff your or kill you either way you will go to jail if you to kill the officer.
Nbay - Its not an auction house, its more of a market place, you grab a pc and GUI pops up and you can sell or buy items on there.
Auction house - We do have one of these, theres nothing different just a place to auction off things
Houses,condos, Businesses - Are businesses system is a bit different from era,s you buy your stock instead of having to stock, as for the houses,condos, those are just places to live, the basics
Clothing - The outfits that are for sale are locked so if you were to try and set your outfit it wouldn't work.
Paramedic Job - This job you can take inside the hospital, its like doing missions pretty much once you accept the mission you have to go to a location and revived the dieing patient. It also allows you to gain access to the ambulances during the mission.
Shoveling, Fishing, crate- these are just the starter jobs to get you up and going.
Achivements - You can earn theses from doing various things like going on a kill streak, catching 100 fish, etc
My point is that we are not trying to copy off of era in any way. We do have some features that set us apart from era but we also have some that era has as well, Some of the basic stuff like Houses, Businesses, Cars, Shoveling, you know the simple stuff. When I log into any Open world RPG that is modern Im looking for houses, vehicles, business. All the time because that's what I like and that's what other people like as well. We aren't attempting to be like era but we do have some of the same things they do. I personally try my hardest to think of new ideas that era dosen't have, but instead of trying to make it seem like we are an era shadow try looking at the common things any modern game would have then comparing that to Noctorious and Era.