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  #106  
Old 03-17-2009, 02:58 AM
BlackSolider BlackSolider is offline
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Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.
  #107  
Old 03-17-2009, 03:58 AM
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Originally Posted by BlackSolider View Post
Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.

who is going there anyway
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  #108  
Old 03-17-2009, 08:21 AM
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Quote:
Originally Posted by BlackSolider View Post
Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.

Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.
  #109  
Old 03-17-2009, 01:50 PM
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Originally Posted by Luda View Post
Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.
that a good dam idea
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  #110  
Old 03-17-2009, 06:04 PM
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Nimda would actually serve a more useful purpose if it was a gaming island and not just home to ....ratform lelelelelel!
  #111  
Old 03-17-2009, 08:49 PM
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That's close to what I was going for. An easier way to get to Nimda would be a great idea, as would moving minigame material to Nimda to keep it organized.
  #112  
Old 03-17-2009, 09:38 PM
MysticX2X MysticX2X is offline
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Why did they make a boat that appears every 20-30 minutes and disable you from swimming? Like somebody has the patience for that.
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  #113  
Old 03-17-2009, 09:40 PM
Remonq Remonq is offline
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more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring
  #114  
Old 03-17-2009, 09:58 PM
Crimson2005 Crimson2005 is offline
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Quote:
Originally Posted by Remonq View Post
more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring
I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.
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  #115  
Old 03-17-2009, 10:03 PM
Rufus Rufus is offline
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Originally Posted by Crimson2005 View Post
I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.
That's kind of a stupid suggestion. The drowning is there to make a Zorbi ring useful. You'll feel a much greater sense of achievement being able to swim normally if it is restricted, then getting a way of overcoming that restriction in a later on release. If swimming is accessible for all straight away, the process would be added solely for players to do the quest and that is a stupid way of doing things. It's like Rat Form, areas for rats to visit should have been put in place way before the quest was brought out. Now if holes are brought in after the Rat Form has been out for a while, they're just adding them to give a release a purpose, when it should have had one on release. It would be alright for new players, but a really inappropriate way of doing things.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #116  
Old 03-17-2009, 10:46 PM
Remonq Remonq is offline
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i still like the concept of ratholes tho. it sounds fun
  #117  
Old 03-17-2009, 11:02 PM
MysticX2X MysticX2X is offline
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I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....
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  #118  
Old 03-17-2009, 11:28 PM
Rufus Rufus is offline
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Originally Posted by MysticX2X View Post
I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....
Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #119  
Old 03-18-2009, 12:49 AM
xnervNATx xnervNATx is offline
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Originally Posted by Rufus View Post
Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.

nice ratholes
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  #120  
Old 03-18-2009, 01:49 AM
Rufus Rufus is offline
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Suggestion
  • Severely reduce the amount of stock that is dropped from bushes and pots. I'm talking next to nothing.
  • Make the ammo that you receive via events and events levels become temporary stock (or a different kind of stock) only to be used in events. Currently you just have to step into an event and you've got full ammunition.
  • MP should be removed from bushes and be placed under pots, if placed anywhere at all.

What is the point?
  • Currently there is no actual use for any of the things that the shops sell. If you're going to try and drain money from players on a constant basis, the amount of stock that you can get from bushes and pots.
  • Removing the amount of hearts that drop makes food items such as Burger Refuge Burgers and Beers actually useful.
  • Removing the amount of gelat makes job activities actually work doing. Tiny quests that you could get paid for and chests with money inside rewarding for exploration is rendered useless when you can gain the same amount by throwing your Boomerang around Chris Killem's garden.
  • Limiting the amount of stock types per object types makes for variation. I hate how I can get everything I'll ever need out of a single bush.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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