As far as I know there is no way to read the current anistep, or stop a projectile while in mid-air.
so basically I would like
shoot.anistep
shoot.stop(); ( or end(); or destroy()
edit: While I'm at it would be nice to be able to read the current x/y/z a shoot is at while, so I could add like a sparkle trail or something behind the gani.
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