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  #1  
Old 11-12-2009, 04:46 AM
DustyPorViva DustyPorViva is offline
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Ganis looping when they shouldn't be looping

It seems if I have a gani with a sound in it, it will loop regardless of whether not I have the setting enabled to. This can cause a lot of ganis to constantly loop sounds when they were never intended to.

For example, this gani loops for me.
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File Type: gani ce_jump.gani (1.3 KB, 631 views)
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  #2  
Old 11-12-2009, 05:53 AM
oo_jazz_oo oo_jazz_oo is offline
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If you place a sound file in the last scene, or a 1 scene gani, it will play continuously.

You need to have the sound clip in 1 scene, then either have the gani set back, or add another scene onto the end without the sound clip.
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  #3  
Old 11-12-2009, 06:43 AM
Dark_Zeratul101 Dark_Zeratul101 is offline
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It's not the gani that's looping, it's the sound that's looping. Add a frame that has no sound, and it should be fine.
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Old 11-13-2009, 04:58 PM
DustyPorViva DustyPorViva is offline
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Hmm, that seems to have worked, thanks... still a bug that should be crushed though!
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  #5  
Old 11-13-2009, 05:22 PM
Admins Admins is offline
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It's not really a bug ...
The gani stops at the last frame when it's not looping. It basicly keeps displaying the last frame, and also playing the sounds in the last frame.
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  #6  
Old 11-13-2009, 05:24 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
It's not really a bug ...
The gani stops at the last frame when it's not looping. It basicly keeps displaying the last frame, and also playing the sounds in the last frame.
But that's exactly what people don't want to happen when they have a gani they don't want to loop. Sounds are just as much part of a gani as the animation itself, and should be included in the loop checks.
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Old 11-13-2009, 06:43 PM
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Simply duplicate the last frame and remove the sound from that new end frame.
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Old 11-13-2009, 09:18 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
Simply duplicate the last frame and remove the sound from that new end frame.
Ya that's well and all, but the bug should still be fixed.
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