Quote:
Originally Posted by Stephen
To me, this is a serious problem. It shouldn't be possible to max out a character in 2-3 days on any game, unless it's considered disposable.
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Given the right tools, with the amount of exp that vamps currently give. Someone could easily max out every skill with a buddy in 35-40 hours of non-stop grinding. It's a mess.
But, if this is changed in any form-- it's still a mess, since there's been so many players who've been able to take advantage of this. If gaining experience were to become drastically harder, we've then built a gap between old players who've become God-like, and new players who'll never have the chance to take advantage of good exp opportunities.
Not to say we haven't
already built a gap to begin with. Everything from granting massive amounts of exp to giving items amazing stats have brought us to where we are today.
People who come to GK want to be able to compete. Sure, most games have an amount of time where a player must level up for a few weeks before they're able to do so, and that's fine. But in order to compete here, it's really no easy task. And not to say it's supposed to be easy-- but it shouldn't be as overwhelming as it is for something as simple as "competing".
A decade ago the only thing you needed to compete was: a pair of lucky boots, a glok belt, dual RoCs/RoTs/RoS', an ac+2 amulet, a bomy helm, a shiny shield and a flaming sword. Everyone was level 1-40, and got their exp from Lord Hunting and lvl 3 maps. If you had 4.0 speed you were probably a hax0r.
It was
simple, fun, and anyone who joined could be competing against the rest after a month tops.
I've always believed a good hard reset is what we need. Not the only thing we need, but a start. I'd also say remove all the amazing exp opportunities. The 107 mental/agility tricks. The crazy dungeons. Maybe even brutal maps. To the point where 107 of anything is only a dream.
If not a reset, then
something else. A lvl cap of 40? Anything to bridge the gap between the old and the new.