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  #1  
Old 11-05-2003, 05:30 AM
Zurkiba Zurkiba is offline
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Lets make Rules of War!

Lets like make some rules for war for kingdoms. Because wars are more fun if there are rules. Post your ideas in the following format

<Number> - <Title of Rule>
<Description of Rule>
<When to be enforced>

ex

1 - Officer Mercy
Officers are not to be targetted for attack unless engaged by that officer. Perferably officer vs officer.
During any battle with officers

2 - Starting Talks
The COs (Commanding Officers) meet in the middle of the battlefield to discuss terms to avoid war
During Open Field Battle and Formal Battle

3 - Formal Battle and Informal Battle
Formal Battle is usally during Open Field Battle when both sides line the field and exchange morale boosters untill a charge is given. Volleys may be fired during this time. Informal Battle is random attacks without honor and strategy.

So post your ideas and other items for consideration. Then we'll make a big book for the kingdom leaders to sign.
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  #2  
Old 11-05-2003, 06:41 PM
Evil_Lord_Sparda Evil_Lord_Sparda is offline
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4 - Winning a War/Battle
Subtract the number of your casualties from the number of enemy casualties; if the number is positive, you have won.
Every Battle.
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  #3  
Old 11-06-2003, 04:49 AM
GryffonDurime GryffonDurime is offline
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Thanks a lot Zurk, now I'm tempted to have Judges like in FFTA.

Ooo....Judges....


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  #4  
Old 11-06-2003, 05:28 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by Evil_Lord_Sparda
4 - Winning a War/Battle
Subtract the number of your casualties from the number of enemy casualties; if the number is positive, you have won.
Every Battle.
Nah... because the winner is the person who is last standing on the battlefield.
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  #5  
Old 11-09-2003, 01:08 PM
Rolav Rolav is offline
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well first off id worry about getting the kingdoms finished before you start making war rules :-/ lol
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  #6  
Old 11-09-2003, 05:41 PM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by Rolav
well first off id worry about getting the kingdoms finished before you start making war rules :-/ lol
I dont make kingdoms...
So I make rules
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  #7  
Old 11-11-2003, 05:28 AM
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Quote:
Originally posted by Zurkiba

Nah... because the winner is the person who is last standing on the battlefield.
Not really, sometimes cease fires can be called... I think that each side should get a tally of "lives" and if someone dies they can respawn in the battle field, but once there are 0 lives left, no more respawns...
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  #8  
Old 11-11-2003, 06:09 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by haunter


Not really, sometimes cease fires can be called... I think that each side should get a tally of "lives" and if someone dies they can respawn in the battle field, but once there are 0 lives left, no more respawns...
Negative...

Cease Fires are draws... noone wins.

But if I attack a field covered in Malenth dudes and they kille five of my men and I kill two of them but they retreat. Then I hold the landmass..

Explain how they would win o.o, because I'm holding the land and they're running away.
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Old 11-11-2003, 06:16 AM
haunter haunter is offline
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Quote:
Originally posted by Zurkiba

Negative...

Cease Fires are draws... noone wins.

But if I attack a field covered in Malenth dudes and they kille five of my men and I kill two of them but they retreat. Then I hold the landmass..

Explain how they would win o.o, because I'm holding the land and they're running away.

@_@... They have ninjas waiting in the bushes...
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Old 11-12-2003, 04:38 AM
ness0123456789 ness0123456789 is offline
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How about Points?

The First team to get 100 points wins?

Think of it like this: each unit you kill racks up certain points for your kingdom.

For instance:
Soldiers=10 Points
CO=15 Points
General=20 Points
King/Queen=50 Points (Can only be killed once)

Of coures, you should probably make like an NPC that tallies the points, kinda like in Graal Kingdoms. When you start a war, each kingdom turns on the War Switch (Or whatever you want to call it), and on their nicks, after their kingdom name, you see the point total of the kingdom, represented like this: <X>, where X is the number of points the kingdom has.

Wars would be alot shorter then in the past, but you could respawn, and there wouldn't be so much hassle about stopping wars in mid battle, and screaming (YOU LOOSERS! YOUR RESPAWNING! WE WIN BY DEFAULT).

And as you noticed, the King would only be able to be killed once for points, as it would be to easy of a win if you could just find the King and kill him over and over again. Of course, you can do that anyways, you just wont get points for it.

Just a thought, it would be alot more organized, and maybe even more fun!
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Old 11-12-2003, 04:39 AM
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Quote:
Originally posted by ness0123456789
How about Points?

The First team to get 100 points wins?

Think of it like this: each unit you kill racks up certain points for your kingdom.

For instance:
Soldiers=10 Points
CO=15 Points
General=20 Points
King/Queen=50 Points (Can only be killed once)

Of coures, you should probably make like an NPC that tallies the points, kinda like in Graal Kingdoms. When you start a war, each kingdom turns on the War Switch (Or whatever you want to call it), and on their nicks, after their kingdom name, you see the point total of the kingdom, represented like this: <X>, where X is the number of points the kingdom has.

Wars would be alot shorter then in the past, but you could respawn, and there wouldn't be so much hassle about stopping wars in mid battle, and screaming (YOU LOOSERS! YOUR RESPAWNING! WE WIN BY DEFAULT).

And as you noticed, the King would only be able to be killed once for points, as it would be to easy of a win if you could just find the King and kill him over and over again. Of course, you can do that anyways, you just wont get points for it.

Just a thought, it would be alot more organized, and maybe even more fun!
100points? it wouldn't take long at all... 5minute battles would be boring.
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Old 11-12-2003, 04:41 AM
ness0123456789 ness0123456789 is offline
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I was about to comment on that...

Yeah, I was about to edit my post and make it 200 points.

100 points would be a little to fast. 200 points might be a bit better, but you also have to take into consideration that annoying as hell Respawn room. But 200 points might make them a little longer, but I wouldnt want to fight a two hour long war, it would get a wee bit boring.
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Old 11-12-2003, 04:52 AM
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Re: I was about to comment on that...

Quote:
Originally posted by ness0123456789
Yeah, I was about to edit my post and make it 200 points.

100 points would be a little to fast. 200 points might be a bit better, but you also have to take into consideration that annoying as hell Respawn room. But 200 points might make them a little longer, but I wouldnt want to fight a two hour long war, it would get a wee bit boring.
I supposed the number of points needed to win, and the number of points gained by killing a which ever unit could be dynamic, and changed depending on the significance of the battle.
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Old 11-12-2003, 04:58 AM
ness0123456789 ness0123456789 is offline
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hmm...

Good point.

Say like a normal skirmish: 100 points.

A Battle for control of a nuetral part of land: 300 Points

A Battle for enemy controled land: 500 Points

A Battle to serverly wound/injure/annilate the enemy: 1000 points

I mean, obviously, your not going to send alot of troops out for a simple skirmish. A battle to control neutral land, your going to send more out. If your defending/taking enemy controled land, your going to be having ALOT more troops. And if your going to deal a crushing blow, your going to go all out.

And each point value would be doubled or what not (Maybe 1.5) for battles when more then one kingdom are invovled. Such as a 2 on 2, or 1 on 1 on 1 Battle Royal, or 2 on 1 battle.
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  #15  
Old 11-12-2003, 06:48 AM
Zurkiba Zurkiba is offline
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CO and Generals are one in the same... So that wont work.

and points wont work too good.

I think warfare should take place when like two Commanding Officers (COs) lay down war flags, noone except other kingdoms can join in. And when you die then you cant enter the field (prolly like a 3x3 level square?). These warflags will disipate in like... 10 mins or so.

Then of course... wars should be planned in advance, well battles should. Atleast two days before. Because kingdoms only attack others when THEY're the strongest. This would allow the maximum ammount of people to enter the field and to have VERY good wars (like the line battles stated above). Then maybe staff could lay the war flags instead of the COs in the specified area.

But then there are the instances where the Special Task Force will sneak into the castle and kidnap the King's son and hold him randsome.
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