Delteria is at a great moving pace but we need some more devs to finish a handful of dungeons, and quest chains. Novo had a great plan that i thought was a terrible idea, at first. He said lets make in game tools so Staff positions such as GATs, LATs and Quest Designers could do the work with out the assistance of scripters or other capable devs. Now these in game tools are a superior asset to Delteria and its Developers. Here is a snapshot of some of the many in-game staff editors.
Entity Editor - The reason novo calls it a entity editor is because it contains alot more then just baddys. You can also use the entity editor to create traps and gadgets.
Item Editor -This Editor contains all the items as well as the value's (worth) and property's of items. Property's can be added to add special values for the items.
Quest Designer (Editor) - Quest Designer is really amazing and brings Questing life so much easier to delteria for the dev staff. I got this idea from a good friend Ziro. This quest designer is really in depth and the possibilities with it is endless.
What we need help on delteria mostly is Quest Chains and Dungeons. Our Dungeons are broken into 2 type of instances, Party and Single Instances. To create a Dungeon using the instance is easy as in in-game tool.
PHP Code:
this.instance.tutorial = {
TYPE.SINGLE,
{"deltlite_portshipbelowdeck-%s.nw", "deltlite_portshipinterior-%s.nw"},
{"deltlite_portshipbelowdeck-%s.nw", 19.5, 24}
};
this.instance.pig_dungeon = {
TYPE.SINGLE,
{"kaljundungeon_1-%s.nw", "kaljundungeon_2-%s.nw", "kaljundungeon_3-%s.nw", "kaljundungeon_3a-%s.nw", "kaljundungeon_4-%s.nw", "kaljundungeon_5-%s.nw", "kaljundungeon_6-%s.nw", "kaljundungeon_7-%s.nw", "kaljundungeon_8-%s.nw", "kaljundungeon_9-%s.nw", "kaljundungeon_10-%s.nw", "kaljundungeon_11-%s.nw", "kaljundungeon_boss-%s.nw", "kaljundungeon_hidden-%s.nw"},
{"kaljundungeon_1-%s.nw", 21.5, 52}
};
this.instance.water_dungeon = {
TYPE.ADHOC_PARTY,
{"kaljundungeon2_1-%s.nw", "kaljundungeon2_2-%s.nw", "kaljundungeon2_3-%s.nw", "kaljundungeon2_4-%s.nw", "kaljundungeon2_5-%s.nw", "kaljundungeon2_6-%s.nw", "kaljundungeon2_7-%s.nw", "kaljundungeon2_8-%s.nw", "kaljundungeon2_9-%s.nw", "kaljundungeon2_10-%s.nw", "kaljundungeon2_11-%s.nw", "kaljundungeon2_12-%s.nw", "kaljundungeon2_13-%s.nw", "kaljundungeon2_14-%s.nw", "kaljundungeon2_15-%s.nw", "kaljundungeon2_16-%s.nw", "kaljundungeon2_17-%s.nw", "kaljundungeon2_18-%s.nw", "kaljundungeon2_19-%s.nw", "kaljundungeon2_20-%s.nw", "kaljundungeon2_21-%s.nw", "kaljundungeon2_22-%s.nw"},ll
{"kaljundungeon2_1-%s.nw", 31.5, 49}
};
Here is a few snapshots of Unique Dungeons we have completed!
Most dungeons will not be your smash bang and move on, but contain all different types of puzzles and if it's a party dungeon, team work puzzles.
Unique Bosses and Traps
As well as a fully documented wiki site for the players and fully documented staff section on how to use any of the staff tools.
www.delteria.net
We're currently looking for the Dev Staff Below
-Level Designers (Will be reporting to MattKan)
-Graphic Designers (Will be reporting to me)
-Scripters (Will be reporting to me)
-Ganiers (Will be reporting to me)
-Story Writers (Will Report to Reno or Novo)
To Apply for anyone of these positions you can either forum pm me or email
[email protected]
Good Luck!
~MysticalDragon (Developer Manager)
P.S This thread was ripped from graalians