Okay, starting a new thread to post updates on things that we are working on, and stuff that's already done. Not going to show everything but just some stuff to let you know what's happening.
The past couple of days we've been working on movement stuff, and setting up classes for use with other npcs and levels.
- I made the updated ganis for swimming, grabbing and pulling. (still need to do pushing)
- Twusk made a very nice pushing/pulling script for moving some objects around. It works serverside so the object is moved in front of everyone, not just the player moving it.
- Tool ganis and graphics have been made for catch net, shovel, pick axe, and scythe. The catch net is basically complete including the script, as well as the shovel and scythe. The pick axe is part of the mining system which I have not made yet, but have the gfx for.
- After cutting so many bushes, they have a chance of dropping something. Usually one gralat. (remember, five gralat is roughly the price of one roll of bread, so don't assume you can just cut bushes for all your money) :P It's just there to give bushes a little more purpose.
- New sign/message system with the addition of having multiple choice answers. You scroll the message with the left and right arrow keys and select an answer with the up and down arrow keys. The color of the message background is based on what type of message it might be. (blue for NPC, green for SIGN, etc) Also, the image of the sign you're reading is displayed, or if you're talking to an NPC, the head is displayed with a talking animation.
- wooden body and head for clothing to be placed on for display. these will be in shops so that you can better see what an article of clothing looks like while worn. you'll be able to rotate them to check the other directions as well (not implemented yet)
- several hairstyles from old heads have been converted to the new system, there are roughly 20 different hairstyles in the works which I have dug out of the heads folder and will turn into graphics for the new bodies. Each hairstyle will come in a wide variety of colors. also each hairstyle will have two different graphic sets. one for normal use, and one for "hat hair" this way you can still have your hair displayed while wearing a hat (if you look in the attached screenshot you can see an example)
- waterfalls look much better with semi-transparent animated falls, with a splashing water particle effect and even mist. it looks quite amazing when you see it animated.