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  #16  
Old 05-08-2006, 02:25 PM
coreys coreys is offline
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Quote:
Originally Posted by Mafukie
Thanks for killing the vibe of the thread *****.

Being a 'developer' of a server I would've thought you had an idea of what a perfect server would be since you are on a team who has their own idea of what a server should be like. But I guess this is to be expected from PW owners these days.
Well I beleive nothing is perfect in this world.
Don't make fun of what I beleive D:
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  #17  
Old 05-08-2006, 02:34 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by excaliber7388
But not as much as era
I don't consider Era to be a PK server.
Shooting people is not pk'ing.
I was referring to classic PK'ing, the more, the better.

Quote:
Originally Posted by Mafukie
Moonie can you edit my thread and remove all instances where perfect shows up... and replace it with Your idea of what servers need. Since a lot of people are being *****s.
If you want it changed, forum PM me exactly how you want it to say, and I will replce the current one.

Quote:
Originally Posted by coreys
Well I beleive nothing is perfect in this world.
Don't make fun of what I beleive D:
I think you took his post too literally.
We all have our own ideas as to what would be a "perfect" server.
Just means, what would our ideas of a great server be.
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  #18  
Old 05-10-2006, 05:21 AM
TedHead2k TedHead2k is offline
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Quests quests quests quests quests.
Actual GAME content.

Although multiplayer is obviously the focus of an MMORPG, I think the perfect server would still be a blast for me if I was the only one online at the time playing all alone. The world, the NPCs, the things to do, the quests to complete, the items to achieve (that don't require me to stand in front of a rock or a lake and tap D a thousand times), they should all be enough to keep me entertained. Talking to geeks worldwide should not be the main source of fun on a server.

Let's put the game aspects back into Graal. The more we stray away from being a cheap Zelda clone, the less fun Graal actually becomes as a game.
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  #19  
Old 05-10-2006, 06:50 AM
Prozac Prozac is offline
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i hear ya on the quests.

BUT realize that otherplayers COULD come along.

so, a quest is basically:
-good npc is wronged by evil npc
-player goes on adventure/puzzle/baddy slash to set things right
-player gets reward

make sure that reward can be shown off/traded with other players.
even something as simple as the glass graal gani on classic is a good example of that. builds community through competition. other players now want this status symbol.

also a back story to the server - if you pick to live in a part of a land, then a land war can happen where the citizens battle each other for some central prize - like having control of a castle for 15 mins (like UN i think)
again, a quest - but where the conflict is in the community and the competition is over a hard to get item - in this case, status as a member of some guild or the like.

like i said before : competition, quests, community.
thats what an morpg is about. (i left off the first m becasue even at 900 players graal gets at its peak, they are spread out over like 50 different servers - so its not really massive)
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  #20  
Old 05-11-2006, 12:37 AM
Codein Codein is offline
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A server where I'm never bored and I never want to leave.
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  #21  
Old 05-25-2006, 03:30 PM
kojicolnair kojicolnair is offline
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Perfect server for me would be Damasca before it exploded =(
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  #22  
Old 05-25-2006, 04:06 PM
koopa1128 koopa1128 is offline
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Graal2001, when it was first released, and Delteria when Icepick was owner. I believe these two servers at that time were the closest to perfect.

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  #23  
Old 05-25-2006, 05:54 PM
Prozac Prozac is offline
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since development of new things will (or should) never end,

i would say 'perfect' is a server that is as fun to make
as it is to play.
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  #24  
Old 05-25-2006, 06:31 PM
DarkCloud_PK DarkCloud_PK is offline
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A perfect server is mostly dependant on a perfect community.
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