Quote:
Originally Posted by Crow
At least that sliding thing is an okayish bug. It is not as annoying as you slipping through tiles due to them being placed at a certain position.
|
Depends :P I had to use quite a many setshapes on my overworld to stop players from sliding through cracks to areas I didn't want them to. Regardless, I agree. However, people shouldn't have complained long ago when it was fixed(though I don't know if this particular bug is fixed).
This is an odd bug though, and makes me wonder exactly how default movement and detection is being accomplished... It's not exactly a rare bug though, as it's been around for a LONG time. There are also other wall detection bugs that involve walking along a wall and pressing down or something and being able to be lodged in the wall. Random things like this. I think it's time for an upgrade again!