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  #16  
Old 10-12-2005, 10:51 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Sulukra
I would say that since the editor is too easy, that'd be the reason that 100000 people can LAT and like, 100 can gani, in an inaccurate summary basically. If its too easy, then they're'll be too many ganiiers out there. Its arguable on both sides, I'd say. But the thing with the image is also good. But yeah, if you understand Graalshop, it IS easy to use.

So....you want less developers? Thats retarded logic.
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  #17  
Old 10-13-2005, 01:52 AM
Fogles Fogles is offline
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Quote:
Originally Posted by CheeToS2
You click and drag the part of the image you want, then change the numbers on the bottom if you want it perfect.

Oh,yesm..much easier.
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  #18  
Old 10-13-2005, 02:20 AM
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Quote:
Originally Posted by CheeToS2
You click and drag the part of the image you want, then change the numbers on the bottom if you want it perfect.
Or maybe also a dyamic coordinate label in the corner. Something that shows the x and y of the mouse on the sprite sheet, then when you are selecting, an additional something that shows the height and width of your selection.
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  #19  
Old 10-13-2005, 03:10 AM
excaliber7388 excaliber7388 is offline
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[QUOTE=Sulukra]I would say that since the editor is too easy, that'd be the reason that 100000 people can LAT and like, 100 can gani, in an inaccurate summary basically. If its too easy, then they're'll be too many ganiiers out there. Its arguable on both sides, I'd say. But the thing with the image is also good. But yeah, if you understand Graalshop, it IS easy to use.
QUOTE]
Yeah, GS is a very easy form of scripting, but GS2 is easier, and has more functions, shouldn't graalshop get an upgrade too? More ease of use=more gani makers=better ganis. common sense
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  #20  
Old 10-23-2005, 10:07 AM
jake13jake jake13jake is offline
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It's not that it's hard to make a gani, it's just that the ease of use of graal shop is nonexistent. The only thing that makes it bearable is copy and paste.
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  #21  
Old 10-23-2005, 06:36 PM
excaliber7388 excaliber7388 is offline
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It would be nice if we could use a dragto select thing for sprites, that would make it take a lot less time to make a gani
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  #22  
Old 10-23-2005, 09:31 PM
jake13jake jake13jake is offline
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How about this.
1. Center Sprite

2. Work Board (doesn't affect the gani parts)


3. Functions from work board:
-Import ganipart
-(Add/Replace) to ganiparts
(ganipart), (initpart,endpart),({array})
relative to (another sprite / location on work board)
layered (above/below)


-Then all those other ones that exist in the side box already.


4. That sprite selection idea that that other person came up with an image for would be really good as well.
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  #23  
Old 10-26-2005, 02:12 AM
Fogles Fogles is offline
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I wish stefan would look at this thread.
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  #24  
Old 10-26-2005, 02:46 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Fogles
I wish stefan would look at this thread.
You can't hold it against him too much, he's actually doing something -- Debugging v4.
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  #25  
Old 10-26-2005, 03:51 AM
Sulukra Sulukra is offline
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Also, copy direction frame; and make it possible for some directions to be longer then others, and make copy frame also changeable by direction.
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  #26  
Old 10-26-2005, 08:32 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Sulukra
Also, copy direction frame; and make it possible for some directions to be longer then others, and make copy frame also changeable by direction.
Don't make strict commands! Nobody likes listening to orders!
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  #27  
Old 10-26-2005, 08:39 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Fogles
I wish stefan would look at this thread.
He probably has.
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