Quote:
Originally Posted by Crono
i'd say bottom left is the most accurate light source, although there's no consistency in alttp
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Eh, I say top-left all the time, though technically it means bottom-left when relative to the actual object/sprite on the canvas. Top-left makes sense when you think about the object in 3D space, where the top left would literally be above and to the left of the object. All-in-all, it's a pretty weird thing to try to talk about/make sense of.
So ya, either to-left, or directly above for those times you need to do some horizontal flips. But in Graal/Zelda you need to think less technical and more aesthetically. A technically correct shadow/lighting may not always look the best. However the two I mentioned tend to be the only ones you really need.