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  #1  
Old 03-25-2007, 07:17 PM
Loakey_P2P Loakey_P2P is offline
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Online Time Variable

first off ill explain what im trying to do , then ill explain the trouble im having . shaded legend use to have an event prize that was called "noob detector" . this npc while touching another player generated a random number then show text next to the player you were touching . the text looked like this

"50% noob"

as ive said the old one generated a random percentage number . what id like to do is make it check the players online time for this server . then depending on that , give a percentage . the problem im having is accessing that variable . ive tryed old code as well as new code to find it but ive been unsucessfull . id like to do it in new code but if i cant ill resort to GS1 . ive tryed playeronlinetime , onlinetime , playertime but i cant get the right number . has anyone tryed to access this variable and been sucessfull ?
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  #2  
Old 03-25-2007, 07:21 PM
Angel_Light Angel_Light is offline
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yes, I remember this, it's like player.onlinesecs or something
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  #3  
Old 03-25-2007, 07:28 PM
Inverness Inverness is offline
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TServerPlayer.onlinetime

So you would use something like findplayer("Inverness").onlinetime
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  #4  
Old 03-26-2007, 01:15 AM
xXziroXx xXziroXx is offline
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Or simply player.onlinetime.
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Old 04-30-2011, 05:26 PM
xAndrewx xAndrewx is offline
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Sorry but is there a clientside version?
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Old 04-30-2011, 05:38 PM
Crow Crow is offline
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Quote:
Originally Posted by xAndrewx View Post
Sorry but is there a clientside version?
For online seconds? Should be the same. If that doesn't work for other players then it's probably not synced with the clientside for all players.
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Old 04-30-2011, 05:40 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by xAndrewx View Post
Sorry but is there a clientside version?
No but you could set a clientr/client variable and use:

player.onlinetime = clientr.login_onlinetime + (timevar2 - this.login_timevar2);

Serverside:
clientr.login_onlinetime = player.onlinetime;

Clientside:
this.login_timevar2 = timevar2;

It won't be perfectly precise (may vary by a few seconds), but close enough for what you plan to do I bet.
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Last edited by fowlplay4; 04-30-2011 at 08:23 PM..
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Old 04-30-2011, 05:47 PM
xAndrewx xAndrewx is offline
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ah its ok- I wondered if there was a global flag =p

thanks fp4
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