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  #16  
Old 10-26-2011, 12:25 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Crow View Post
We could just turn this around and write an NW plugin for "Tiled" or whatever it's called.
I would worry about not being able to do stuff with them like editing the level info in notepad and things like that. And again, there would probably be no support for NPCs in Tiled.
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  #17  
Old 10-26-2011, 05:56 PM
ff7chocoboknight ff7chocoboknight is offline
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What about fowlplay's OLNE?

http://forums.graalonline.com/forums...hp?t=134264280
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  #18  
Old 10-26-2011, 06:35 PM
Emera Emera is offline
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That's just amazing.
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  #19  
Old 10-26-2011, 07:10 PM
xXziroXx xXziroXx is offline
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Online Level Editors are only ever good for minor changes/fixes.
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  #20  
Old 10-26-2011, 07:23 PM
Emera Emera is offline
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Quote:
Originally Posted by xXziroXx View Post
Online Level Editors are only ever good for minor changes/fixes.
And GMAPS. I know some people can just do this without even thinking about it, but I can't make several different levels, and make sure they all fit together.
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  #21  
Old 10-26-2011, 07:27 PM
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Quote:
Originally Posted by Emera View Post
And GMAPS. I know some people can just do this without even thinking about it, but I can't make several different levels, and make sure they all fit together.
So load the gmap in the offline editor or Gonstruct?
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  #22  
Old 10-26-2011, 07:29 PM
Emera Emera is offline
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Quote:
Originally Posted by xXziroXx View Post
So load the gmap in the offline editor or Gonstruct?
Wait, you can hold the whole gmap as one big level?!
Besides, I can't. I'm on UBUNTU.
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  #23  
Old 10-26-2011, 07:35 PM
kalabar24 kalabar24 is offline
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HTML Code:
GRMAP001
WIDTH __[*]
HEIGHT __[*]
LEVELNAMES
"_____(*)","_____(*)"
"_____(*)","_____(*)"
LEVELNAMESEND
put it in html to look better

In the spots that are blank with the (*), you put your level names. (you can do more than 4, depending on width and height.)
In the spots that are blank with the[*], you put how big you want the gmap.
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  #24  
Old 10-26-2011, 08:09 PM
xAndrewx xAndrewx is offline
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I use offline [always].
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  #25  
Old 10-26-2011, 08:17 PM
papajchris papajchris is offline
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Why only pick one? I use both. I use offline for major changes while I use online editor to say move a chair or bush. Use both, its more efficient!
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  #26  
Old 10-26-2011, 08:20 PM
callimuc callimuc is offline
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Quote:
Originally Posted by papajchris View Post
Why only pick one? I use both. I use offline for major changes while I use online editor to say move a chair or bush. Use both, its more efficient!
Totally agree. I also think that making the "template" (like for an island) is easier with the online editor while the other stuff (fixing errors of the frame, adding details, ...) is better with the offline one.
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  #27  
Old 10-26-2011, 08:37 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by papajchris View Post
Why only pick one? I use both. I use offline for major changes while I use online editor to say move a chair or bush. Use both, its more efficient!
Moving a chair or bush isn't really considered "level creation" though, it's simply small fixes. It's a good medium for its convenience, but it's hardly a full-fledged way to make levels from scratch.

I used to use my own little online level editor for quick fixes too, but be damned if I ever tried to make a level from scratch with it. You hardly have all the features/stability of the offline editor.
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  #28  
Old 10-26-2011, 09:20 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Emera View Post
Wait, you can hold the whole gmap as one big level?!
Well, duh, that's half the point of gmaps.
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  #29  
Old 10-26-2011, 09:56 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Emera View Post
Wait, you can hold the whole gmap as one big level?!
Besides, I can't. I'm on UBUNTU.
Gonstruct runs fine on Ubuntu.
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  #30  
Old 10-26-2011, 10:00 PM
DustyPorViva DustyPorViva is offline
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Lucky Gonstruct implemented gmaps before it went inactive again

Btw instead of worrying about plugins for Tiled or for the official editor, why not pick up the source of Gonstruct and work from there?
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