Quote:
Originally Posted by MajinDragon
So after admitting this, what's reasonable is to ask players to pay 19 Euro's for a Clan, something that was previously free to organise and create, for the promise of future clan specific content?
If you're capable of delivering said content, finish it, then release it together. If you're incapable, don't create a system that holds no benefits in comparison to the old (free) system but asks for cash.
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We use design cycles. I'm sorry if this volunteer run game cannot produce the level of content you expect from brands like Apple or Blizzard.
As for the prices, I'm looking into adjusting them - I believe the original price was designed for a larger audience which assumed we would be live on Facebook by now.
That being said, it should be possible to gain NCs readily through the player market. No one is being forced to buy NCs.
That's not some shameful "admittance", as you prefer to present. It's a reality of development - there are cycles.
On a personal note; I don't think it's very gracious to treat community members or community leaders this way. I'm volunteering my time and skill, and so are a lot of other valuable people.
When players treat other community members aggressively, dismissively, or just otherwise rude it doesn't
help anything.