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  #16  
Old 04-12-2007, 11:33 PM
Gothika Gothika is offline
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Yeah, I agree with Sage. We need those stuff to slay. Otherwise theres not point on having the ability to slay a ogre if there isnt one.
But I don't think we should have new islands. Making 4 or 5 new overworlds is too much hastle.
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  #17  
Old 04-13-2007, 12:05 AM
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It should be easier than it currently is to level so the players can catch up with the people who abused the party glitch to help balance out the power in the server. I'm not saying to make it so it takes a week to level up completly but more like 5-6 months
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  #18  
Old 04-13-2007, 12:06 AM
protozero protozero is offline
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I've suggested something like this before. I was also thinking alibino monsters. Maybe new MAPS! Such as a hell map, or even event map with event monsters that EM's would give out. You could use the current scripts and make more maps.
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  #19  
Old 04-13-2007, 05:19 AM
sage_scooby sage_scooby is offline
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Quote:
Originally Posted by protozero View Post
I've suggested something like this before. I was also thinking alibino monsters. Maybe new MAPS! Such as a hell map, or even event map with event monsters that EM's would give out. You could use the current scripts and make more maps.
Someone brought up the event map a while back. I liked that idea. The prize for completeing it could be an EC. I know some people argued that it doesn't guarantee the EC for everyone, but winning an event doesn't always guarantee an EC either.

I think the new maps, monsters in the kingdom dungeons, new dungeons, or new caves would all be good ideas.
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  #20  
Old 04-13-2007, 06:25 AM
cutelilmurderer cutelilmurderer is offline
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MajinDragon, I really love your idea about adding monsters on islands past the kingdom islands.

I can almost imagine it! Rural lands just littered with monsters and roaming enemies of a higher difficulty. Each of the islands having NO shops, NO mines, and NO houses. You could only get there by boat or dirigible and can only get off likewise. Of course you could make boats there at only one point to prevent being stuck helpless.

TOTALLY AWESOME!!! Kudos.
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  #21  
Old 04-13-2007, 10:54 AM
Moonite Moonite is offline
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That new island shoud be for Bmoders only
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  #22  
Old 04-13-2007, 11:16 AM
cyan3 cyan3 is offline
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That new island shoud be for Bmoders only
I agree, you have nothing on that island only monster yourself and other players and you have to try and stay alive.
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  #23  
Old 04-13-2007, 11:19 AM
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Quote:
Originally Posted by zerphirot
Don't bother, bjorn won't care about your request.
Incorrect. The only reason why they've not been put in is because they don't exist yet. Nobody has made sprites / ganis / scripts for any yet. If you want more monsters, pitch in and make some.
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  #24  
Old 04-13-2007, 01:15 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by pooper200000 View Post
Stronger monsters would be nice. Would it be bigger than lords too?
The size of a monster does not determine it's strength. Look at lords, they are quite big, yet they are slain easily.

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Originally Posted by cutelilmurderer View Post
MajinDragon, I really love your idea about adding monsters on islands past the kingdom islands.

I can almost imagine it! Rural lands just littered with monsters and roaming enemies of a higher difficulty. Each of the islands having NO shops, NO mines, and NO houses. You could only get there by boat or dirigible and can only get off likewise. Of course you could make boats there at only one point to prevent being stuck helpless.

TOTALLY AWESOME!!! Kudos.
I'm happy that you like my idea so much, your description is almost as i'd imagined it

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Originally Posted by Moonite View Post
That new island shoud be for Bmoders only
I actually agree with that, except i think that as soon as you enter the rural islands, pmode should not exist; so if you were pmode when you enterred, you'd be automatically switched into bmode.
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  #25  
Old 04-13-2007, 02:37 PM
zephirot zephirot is offline
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Quote:
Originally Posted by Draenin View Post
Incorrect. The only reason why they've not been put in is because they don't exist yet. Nobody has made sprites / ganis / scripts for any yet. If you want more monsters, pitch in and make some.
I don't play GK, it was just a statement.
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  #26  
Old 04-17-2007, 07:48 PM
Tigairius Tigairius is offline
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How many threads are going to be made before you people realize they don't care? Obviously they don't care, they're not going to add better things.
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  #27  
Old 04-17-2007, 09:45 PM
SayianOozaru SayianOozaru is offline
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Ok, well when I have Debug added, I plan on finishing what Bjorn has asked me to. And then I plan on working on new Monsters and such things like that. Maybe you guys could post Types of Monsters and things like that, with Names and possibly Pictures, to help me out for the -near- future?
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  #28  
Old 04-18-2007, 02:20 AM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by SayianOozaru View Post
Ok, well when I have Debug added, I plan on finishing what Bjorn has asked me to. And then I plan on working on new Monsters and such things like that. Maybe you guys could post Types of Monsters and things like that, with Names and possibly Pictures, to help me out for the -near- future?
I'll have to think and am rather uncreative ... but I just had to say this is some of the best news I've heard for GK in a while. I'm sure you'll get some great ideas.
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  #29  
Old 04-18-2007, 03:31 AM
CABAL49 CABAL49 is offline
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[QUOTE=SayianOozaru;1300738]Monsters/QUOTE]

A while ago i think there was talk about adding npc pirates with different levels of pirates.Also said earlier give use to slay from bessings with giants and goblins. From what i understand the map should be expanded any ways so why not add a few islands. If there was an island were you could pk then i would suggest an outpost that is non pk so after intense battles players could retreat. For transportation a ferry could take people to an outpost.
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  #30  
Old 04-18-2007, 10:41 AM
zokemon zokemon is offline
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Get me the sprites and I'll gladly add the scripts and ganis my self
I see our graphics department pretty empty though now-a-days...
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