Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 05-19-2010, 07:47 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
A few filler levels aren't a problem, there is a problem with servers like GK where 98% of the overworld go unused by players and 90% of that 98% isn't even used for anything. Not just because all that content took ages to develop, or that all that content was developed without any plans of putting anything there but that work could have been put into creating other content that would stand a purpose and occupy some more of the players time. A lot of levels on servers with Classic status have absolutely no reason for players to visit them more than once and that's just to see what is in that house.

If kingdoms were to be made by say Dusty or just some random person, it would have never made it past hosted in the state it is currently in with the type of content it has right now. Although I'm sure Dusty would have done quite a bit better of a job with the server I was just throwing a name out there of a good developer. The only thing that kept me playing GK for thousands of hours was the allure of trading. If I had had to actually pay for my gold I would have stopped after my first 3 months ran out. GK has close to no content and everything could be downsized. I can almost guarantee the player count would rise if it were to make everything a bit closer than it is right now.
Reply With Quote
  #32  
Old 05-19-2010, 07:55 PM
Bell Bell is offline
Registered User
Bell's Avatar
Join Date: Feb 2007
Posts: 1,824
Bell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud of
Don't get me wrong, I don't particularly care for gmaps myself. My point is that we have to live with them so its up to us to figure out a way to work around the problem and utilize them to the best of our ability.

All servers that have been around since pre gmap eras seem to have the same problem. Too many years of various developers adding their own things to make it 'their' server which in the end results in a cluster..mess of broken or useless stuff. That doesn't mean that the server should just be summarily trashed though.
Reply With Quote
  #33  
Old 05-19-2010, 08:12 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Quote:
Originally Posted by Bell View Post
Don't get me wrong, I don't particularly care for gmaps myself. My point is that we have to live with them so its up to us to figure out a way to work around the problem and utilize them to the best of our ability.

All servers that have been around since pre gmap eras seem to have the same problem. Too many years of various developers adding their own things to make it 'their' server which in the end results in a cluster..mess of broken or useless stuff. That doesn't mean that the server should just be summarily trashed though.
The way I look at things is, developers need to not waste their time making levels like 'Alfonso's House' which has nothing in it except for an npc that says 'Hey, my name is Alfonso and I have lived in this house for 99 graal years'. In the time it took them to create that level they could have put a part of the servers storyline into that level to draw players constantly to it. Better yet, they could turn 'Alfonso's House' into 'Alfonso's Shop' and have it sell a random weapon that is chosen each day from a list. You want to expose as much content as possible to the players even if your server has a 10x10 overworld and another server has a 30x30 with every level filled, you have more of a chance keeping players when they have a reason to go back to content more than once or twice which is a waste.You could have spent half the time you spent filling out that overworld making random stuff and put it into a few awesome pieces of content that players would enjoy over and over.

Edit: bigmap.txt also worked similar to gmaps but I guess people just couldn't figure out how to use it.
Reply With Quote
  #34  
Old 05-19-2010, 11:03 PM
Bell Bell is offline
Registered User
Bell's Avatar
Join Date: Feb 2007
Posts: 1,824
Bell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud of
Quote:
Originally Posted by Cubical View Post
The way I look at things is, developers need to not waste their time making levels like 'Alfonso's House' which has nothing in it except for an npc that says 'Hey, my name is Alfonso and I have lived in this house for 99 graal years'. In the time it took them to create that level they could have put a part of the servers storyline into that level to draw players constantly to it. Better yet, they could turn 'Alfonso's House' into 'Alfonso's Shop' and have it sell a random weapon that is chosen each day from a list. You want to expose as much content as possible to the players even if your server has a 10x10 overworld and another server has a 30x30 with every level filled, you have more of a chance keeping players when they have a reason to go back to content more than once or twice which is a waste.You could have spent half the time you spent filling out that overworld making random stuff and put it into a few awesome pieces of content that players would enjoy over and over.

Edit: bigmap.txt also worked similar to gmaps but I guess people just couldn't figure out how to use it.
I think developers build personal houses because its the only way they have of putting their signature on that server. I do completely agree with your logic in all this though.

I don't think that an inability to use bigmap.txt was that much of a problem. I just feel that in Stefans vision of Graal, gmaps were the next phase of the project to replace them.
Reply With Quote
  #35  
Old 05-20-2010, 12:49 AM
DeCeaseD DeCeaseD is offline
Registered User
Join Date: Jan 2008
Posts: 247
DeCeaseD will become famous soon enough
Answer to the question in this thread: Most Graalians lack the imagination to actually create something small but useful. Instead they make huge over worlds so they don't have to worry about making things useful, so in turn they can just randomly place things and label them as they go. "Oh, an unused house? Well that's simple, make it into someones apartment!".
Reply With Quote
  #36  
Old 05-20-2010, 02:27 AM
Bell Bell is offline
Registered User
Bell's Avatar
Join Date: Feb 2007
Posts: 1,824
Bell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud of
Quote:
Originally Posted by DeCeaseD View Post
Answer to the question in this thread: Most Graalians lack the imagination to actually create something small but useful. Instead they make huge over worlds so they don't have to worry about making things useful, so in turn they can just randomly place things and label them as they go. "Oh, an unused house? Well that's simple, make it into someones apartment!".
Then I expect to see a nicely tiled, finished interior, not a blocked door!
Reply With Quote
  #37  
Old 05-20-2010, 06:11 AM
Lord Sephiroth Lord Sephiroth is offline
Babylon OG
Lord Sephiroth's Avatar
Join Date: Jan 2005
Location: Winnipeg, Manitoba, Canada
Posts: 798
Lord Sephiroth will become famous soon enough
Send a message via AIM to Lord Sephiroth
You'll have to forgive Crono every time he's given a gmap he fills in the empty levels with MASSIVE CLIFFS that just piss off the people that have to work with it. =p
__________________
Babylonian; wherever I or it may lay.
Reply With Quote
  #38  
Old 05-20-2010, 08:15 AM
DeCeaseD DeCeaseD is offline
Registered User
Join Date: Jan 2008
Posts: 247
DeCeaseD will become famous soon enough
Quote:
Originally Posted by Bell View Post
Then I expect to see a nicely tiled, finished interior, not a blocked door!
Well that would be another problem with these big bulky maps, is that they end up flooding themselves with so much useless work that they can't finish the work they put upon themselves.
Reply With Quote
  #39  
Old 05-20-2010, 08:20 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by lord sephiroth View Post
you'll have to forgive crono every time he's given a gmap he fills in the empty levels with massive cliffs that just piss off the people that have to work with it. =p
THAT WAS LIKE 4 YEARS AGO AND ONLY ON BABYLON OK? caps
__________________
Reply With Quote
  #40  
Old 05-20-2010, 07:38 PM
Bell Bell is offline
Registered User
Bell's Avatar
Join Date: Feb 2007
Posts: 1,824
Bell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud of
Quote:
Originally Posted by DeCeaseD View Post
Well that would be another problem with these big bulky maps, is that they end up flooding themselves with so much useless work that they can't finish the work they put upon themselves.
Hence why I believe that if someone is going to use a level generator they should make a map that they can actually manage. Its far simpler to expand later than it is to come up with ideas as to how to fill a massive map first thing.
Reply With Quote
  #41  
Old 05-20-2010, 09:30 PM
DeCeaseD DeCeaseD is offline
Registered User
Join Date: Jan 2008
Posts: 247
DeCeaseD will become famous soon enough
Quote:
Originally Posted by Bell View Post
Hence why I believe that if someone is going to use a level generator they should make a map that they can actually manage. Its far simpler to expand later than it is to come up with ideas as to how to fill a massive map first thing.
I most definantly agree. I personally prefer to make smaller maps that are connected. That way you can just add on as you go, make different locations, make different LOOKING locations, so on and so forth. But, like I said earlier.. most just lack any type of creative imagination when it comes to Graal, so they assume by making a bigger map, they can just add a bunch of useless crap, and make up what they are as they go along.
Reply With Quote
  #42  
Old 06-04-2010, 12:45 AM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Just came across this and realized it has something to do with one of the points I was making. I also agree with most of what he said even though Wans levels are beautiful.
Quote:
Originally Posted by konidias View Post
I think it's complete garbage. No offense, and this is just my opinion... but why do people go through all the time and effort to make these elaborate levels which lack any real creativity or design? You're simply using like every tile you can find to make some insanely complex tiling that doesn't even make sense.

Take the 3rd level for example. You're using what are supposed to be beach tiles for ocean shores, as standing water tiles. You focus so much on your "mad awesome tiling!!11" that you don't focus on adding trees, or signs, or tables and chairs so people can like... sit down.

Honestly, if this level was online I'd avoid it at all costs. It doesn't look pleasant to be in at all. Walking through that upper water area would be hell. You'd constantly be falling in water and popping back out like 20 times just to get from one side to the other. You've got a tree stump out there in the middle of nowhere... Who cut that tree down? Some guy who decided "hey, I need some lumber, I think I'll cross this insanely zig-zaggy watery terrain to get to that one tree way over there so I can cut it down and then cross the water all over again to take back the logs."?

I would say 95% of the LATs on Graal today don't take anything into account except "is my level crazily tiled enough?!?". It's really annoying and a horrible direction to take Graal's levels in.

This kind of level wouldn't even be found randomly in a fantasy world, let alone actual real nature.

Here are some things I like to take into consideration when making levels:

1. is it somewhere people would like to go to hang out
2. does it serve any purpose other than showing your ability to make crazy tile designs?
3. are there focal points in which players can rest their eyes on instead of just non-stop chaos (as in your levels)
4. why are the objects in the level there, and why does it make sense for them to be there
5. is this level comfortable to walk through, or is it too complicated and messy?

Sorry that I blew up like this but I needed to get it off my chest.

/end rant
Reply With Quote
  #43  
Old 06-04-2010, 04:45 PM
FaLLChiLD FaLLChiLD is offline
fcmrcy
Join Date: Nov 2004
Posts: 258
FaLLChiLD has a spectacular aura aboutFaLLChiLD has a spectacular aura about
Send a message via AIM to FaLLChiLD
Quote:
Originally Posted by Crono View Post
THAT WAS LIKE 4 YEARS AGO AND ONLY ON BABYLON OK? caps
Lol, I remember this. The whole top of the GMAP. ^_^
Reply With Quote
  #44  
Old 06-04-2010, 05:07 PM
Elk Elk is offline
Sr Marketing Strategist
Elk's Avatar
Join Date: Nov 2005
Location: Deerland
Posts: 3,829
Elk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant future
Send a message via ICQ to Elk Send a message via AIM to Elk Send a message via MSN to Elk Send a message via Yahoo to Elk
Quote:
Originally Posted by DeCeaseD View Post
I most definantly agree. I personally prefer to make smaller maps that are connected. That way you can just add on as you go, make different locations, make different LOOKING locations, so on and so forth. But, like I said earlier.. most just lack any type of creative imagination when it comes to Graal, so they assume by making a bigger map, they can just add a bunch of useless crap, and make up what they are as they go along.
Most just lack organization...
__________________
iEra IGN: *Elk (Darkshire)
iCla. IGN: *Elk (Darkshire)
iZone IGN: *Elk (Darkshire)




Reply With Quote
  #45  
Old 06-04-2010, 08:28 PM
Kamaeru Kamaeru is offline
G2k1
Kamaeru's Avatar
Join Date: Dec 2001
Posts: 1,040
Kamaeru has much to be proud ofKamaeru has much to be proud ofKamaeru has much to be proud ofKamaeru has much to be proud ofKamaeru has much to be proud ofKamaeru has much to be proud of
I think it would be interesting to go back to not using gmaps...

2D Zelda games would be wack as **** if they used something like gmaps.
__________________
3DS friendcode: 1118-0226-7975
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.