24-bit graphic support sounds quite promising and I am sure that quite a few Graphic Administrators will take advantage of the full 24-bit image support especially for our server tilesets. I am sure that I am not the only person who only needs about 100 or more colors on the tileset and have long ago ran out of colors to easily swap out and replace on the tileset.
Will later Graal v3.x releases be adding partial transparency graphic support to the rendering engine used with Graal?
I have been waiting for the Graal engine to support partial transparency for some time now. Doing so would open up a host of new possibilities when designing new graphics such as realistic windows on the tilesets or natural looking object shadows without resorting to manually dithering the image or scripting for something that can easily be handled by the graphic internally.
Whenever Graal 3.1 comes out, I am sure the End of Ages will be one of the first servers to test out the full 24-bit graphic support with the later releases of our tileset that I have been working on that have new terrain and water tiles.