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  #16  
Old 02-15-2004, 05:36 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by haunter
It's gunna take you like 5 minutes to upload a fix to a tile though... I'd much rather have it chopped into 40 some pieces...
Not really, with my fast ass cable internet it would take not much time at all. The tileset is nearly done anyway...
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  #17  
Old 02-15-2004, 05:37 AM
haunter haunter is offline
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what's the size of the image? And don't forget about the 56kers, yes its going to take the same amount of time the first time they download it, but if you want to add one or two tiles, they're going to have to download that huge image all over again...
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  #18  
Old 02-15-2004, 05:40 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by haunter
what's the size of the image? And don't forget about the 56kers, yes its going to take the same amount of time the first time they download it, but if you want to add one or two tiles, they're going to have to download that huge image all over again...
I show 56kers no mercy.
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  #19  
Old 02-15-2004, 05:44 AM
haunter haunter is offline
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Quote:
Originally posted by davidpsy


I show 56kers no mercy.
YOU ANIMAL! *weeps*
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  #20  
Old 02-15-2004, 11:16 AM
WanDaMan WanDaMan is offline
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Some one make one so we can see how it looks ;p
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  #21  
Old 02-15-2004, 12:05 PM
dlang dlang is offline
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Quote:
Originally posted by Loriel
Please not... ?
How about you just use as many colours as everybody else?
*GASP*
*10 seconds later*
*calls the FBI*
Me: We got a psycho on the loose!
FBI: We're on it!
*2 minutes later*
*FBI burst through the door*
FBI: Freeze b*tches


lol, j/k
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  #22  
Old 02-15-2004, 05:23 PM
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v3 supports 24 bit pngs and jpegs and bmps (pngs are best for tilesets). Soon there will be v3.1, more people will use it and you can possibly restrict your server to only let v3.1 on your server or set different tilesets depending no the version (setting a stripped 256 colors version as tileset on v2.2, and a full 24 bit tileset on v3).

Another possibility is to divide the tilset into several images, depending on the purpose of the tiles. Each of those images then can have their own 256 color palettes. By dividing the tileset you also have the advantage that there is less data to download when you change a single tile. A full tileset is often >300 k, divided in several images each image can be have 20k-30k which is ok I guess. That techinque should be used when using 24bit tilesets too.
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  #23  
Old 02-15-2004, 05:45 PM
Crono Crono is offline
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Quote:
Originally posted by Stefan
you can possibly restrict your server to only let v3.1 on your server
>;\
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  #24  
Old 02-16-2004, 12:35 PM
KyleOdin KyleOdin is offline
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24-bit graphic support sounds quite promising and I am sure that quite a few Graphic Administrators will take advantage of the full 24-bit image support especially for our server tilesets. I am sure that I am not the only person who only needs about 100 or more colors on the tileset and have long ago ran out of colors to easily swap out and replace on the tileset.

Will later Graal v3.x releases be adding partial transparency graphic support to the rendering engine used with Graal?

I have been waiting for the Graal engine to support partial transparency for some time now. Doing so would open up a host of new possibilities when designing new graphics such as realistic windows on the tilesets or natural looking object shadows without resorting to manually dithering the image or scripting for something that can easily be handled by the graphic internally.

Whenever Graal 3.1 comes out, I am sure the End of Ages will be one of the first servers to test out the full 24-bit graphic support with the later releases of our tileset that I have been working on that have new terrain and water tiles.
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