Saying 'this should be done' on UN to make it better doesn't stand up to well in reality...
Countless people have attempted to make UN better countless times, all to no avail.
The problem stretches far beyond the current staff, far beyond the past managers.
It is difficult to develop on Unholy Nation. Just ask any dev who has ever worked there.
The reason it is hard to work there is dis-organization of...well...everything.
Everything is dis-organized. There is no communication between past staff and current staff. (Which there really needs to be)
Whether it be by documentation in scripts, text files in the levels folder, anything really.
What documentation there is, its either not enough, or so poorly detailed, it might as well not be there.
This isn't just me speaking...I've talked with plenty of people who have tried to do work there.
On RC one day, we were trying to figure out how many gani files were on the server...I can't remember the exact number, but it was high...very high...literally thousands and thousand and thousands of ganis.
The number of weapons, npcs, and classes is unnerving. If you want to scripting something, but want to use preexisting functions from another system...good luck finding it.
Which brings me to another point: Redundant scripting.
A scripter will come on, want to make something, and without even thinking about it, create a system that already exists.
Then someone else comes along, and wants to use this system...but now, theres two different systems that accomplish the same thing...which one do you use? They might both be used in different scripts.
So, you can either figure out how they both work and choose the better one, or do what they did....create another system for your specific use. Now we have three systems that accomplish the same goal.
An example of this would be EP. I'm not even sure how EP works on the server, tbh. It is stored in about three different npcs and databases...a new scripter would never be able to tell which one to use. And if they end up using the wrong one, that could lead to unlogged EP transactions, and angry players.
This disorganization is not limited to scripts...the countless levels folders are ridiculous as well.
Multiple copies of levels in various places, entire unused gmaps, hundreds of blank test levels...
But, I digress.
In order for anything to be done on UN, a lot of things need to happen...major re-scripting...
Simple organization of levels, heads, bodies, and other folders would help so much.
And all the useless weapons and npcs that are not used need to be removed.
Just to clarify, i'm not bashing UN...i'm not going to sit here and say 'lol un sux, it shud die'.
But that doesn't mean its perfect...these things need to change. If they don't, I just can't see a bright future for Unholy Nation. |