Quote:
Originally Posted by Cubical
Yeah me too, but when I started playing Maloria totally had to reset like 100 times to get my stats how I liked them. Could also turn off newer players who find it confusing.
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Quote:
Originally Posted by MrOmega
I prefer to be able to add skills and stats, that way the game involves a bit more strategy in order to play 'successfully'
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That is a fancy theory, but then it boils down to no strategy at all and players depending on only a handful of "tried and true" skills. Just because there is a wide variety of skills doesn't mean there's a constantly replayability factor - there's always going to be a "top tier" set up (or set ups) that people fall back on (which is bad).
In a situation where players can set their own skills, I like it best when there's very few skills, that way than can operate on a sort of rock-paper-scissors system where each option is superior in some cases, and inferior in other.
If there's going to be a lot of skills, they should be given automatically. If there's only a few, let the players choose them.
The whole "stat on level up" is lame. Rather than fixed stat increases when you level, or players selecting stat increases when they level, they should select them passively. The stat should increase as its used, during the gameplay, instead of on level up. The alternative of being able to set it yourself goes down the same roads as the skills, having an "expected" top tier stat set, or the game automatically setting it, which is just pretty much the same, only you indirectly select the stats.
[/whyiwillneverbeagamedesigner]