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  #61  
Old 04-12-2005, 08:04 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Kaimetsu
And I submit that they also do so with playerworlds. Or, at least, they would if somebody offered something good.
That's somewhat what I suggested. I agree.
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  #62  
Old 04-12-2005, 11:07 PM
HoudiniMan HoudiniMan is offline
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Well a few servers like Oasis and that S-omething Ages one were given to the owners free of charge based on killer content, so there is precedent for it.

But I haven't seen anybody meeting those standards in a long time.
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  #63  
Old 04-13-2005, 02:34 AM
ETD ETD is offline
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Quote:
Originally Posted by Gerami
Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?
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Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.
Wrong

nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.

Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)

Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)
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  #64  
Old 04-13-2005, 08:59 AM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by HoudiniMan
Well a few servers like Oasis and that S-omething Ages one were given to the owners free of charge based on killer content, so there is precedent for it.

But I haven't seen anybody meeting those standards in a long time.
Fast Forward (Months/Years?)

Currently GO would be at a loss in this, because the content is not currently being enjoyed by a mass of players.
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  #65  
Old 04-13-2005, 09:43 AM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by protagonist
You're just maliciously attacking me. I was, yes, but you should know that making original levels that are nicely detailed takes time. I don't have that time to waste just to prove myself.
Haha, sit down. Go believe that you can manage a server without doing any development what so ever.

Quote:
Huh? How do you figure? You're not even backing up your claims with fact. You're just saying stuff.
Refer back up to that sentence; "plz make me manager i can debate on the forums but im not very gud at development i know G2k1 is in need off but it doesn't matter because i can debate1. I'll just get my friends to help me. I don't need to do any work I'm not qualified enough!"

thats you thinking out loud.

Quote:
Originally Posted by protagonist
I have better things to do. I don't do stuff unless I take it under my responsibility list. Showing off isn't going to make that list any time soon.
dude your just all talk, go eat some beef or somethin'
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  #66  
Old 04-13-2005, 04:23 PM
Crono Crono is offline
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Quote:
Originally Posted by ETD
Wrong

nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.
Mithica's levels were utter **** in 2001 and it "attracted" and "kept" players because of it's community. The community itself was just a bunch of people rushing to see Mithica after it went non-p2p.

Quote:
Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)
Jup :o

Quote:
Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)
I'm saying that some people such as myself have no motivation to develope or maybe KEEP the motivation. Why? Because at first im drawn into the project but then find no reason to take a step.
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  #67  
Old 04-13-2005, 07:07 PM
protagonist protagonist is offline
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Quote:
Originally Posted by WanDaMan
stuff

Now I remember why I fired you.
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  #68  
Old 04-13-2005, 07:15 PM
WanDaMan WanDaMan is offline
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Did I touch a nerve?

i dunt need gud grama to pt a msage acros!
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  #69  
Old 04-13-2005, 07:59 PM
protagonist protagonist is offline
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Quote:
Originally Posted by WanDaMan
Did I touch a nerve?
Not really. I'm actually quite satisfied that I fired you.
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  #70  
Old 04-14-2005, 09:40 AM
WanDaMan WanDaMan is offline
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Why have you gone off topic saying that?

GWILIKERS GATMAN
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