Quote:
Originally Posted by Gerami
Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?
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Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.
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Wrong
nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.
Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)
Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)