Quote:
Originally Posted by Kaimetsu
C'mon, dude. Step back and think about it.
1) The probability that a good, attractive playerworld will be created would not be increased by any large amount, if at all.
2) The loss of income would be significant.
If GO want to spend lots of money on a good playerworld, they should just pay me to make something.
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I guess I'm not being clear enough.
Developer A makes a playerworld, but does not have the money to put it online.
Developer A contacts Unixmad/Stefan/whatever and asks if they can host his playerworld if it passes a certain level of quality (something like GK quality).
If the demands are met, the playerworld can go online.
Now I guess the tricky part kicks in here. The playerworld would be, at this point, without doubt a
good, amusing playerworld. And so, people get an account so they can play it.
I guess you are right on the point that GO will not make any money if the playerworld is classic. But, if the PW has the quality of a Gold server and is put under the Gold tab, then it is another reason for people to upgrade to Gold/VIP, and so it could be means of making money.
Quote:
Originally Posted by Kaimetsu
If GO want to spend lots of money on a good playerworld, they should just pay me to make something.
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But nothing will ensure that your playerworld is a succes. I presume this success is the risk factor here. The 'alternative' playerworlds that GO would pass would be about the quality of what you would be able to make. And here comes the risk: Will the playerworld persuade enough players to upgrade to gold to make up for the 100$ fine to host one? If it does, then Graal probably has made money. But if Graal pays you to make a playerworld, then there is that risk factor too. Perhaps your playerworld is very good, but players are just not interested in it - then Graal has made a loss.
Of course, there are other advantages. As soon as your playerworld starts attracting less players up to the point that it isn't profitable anymore, it can be taken away like that *snap*. This is not the case with paid playerworlds.
agh, gotta go I'll try to be more clear later.