//#CLIENTSIDE function onWeaponFired() { if (player.bombs<=0) return; if (player.dir==0) putbomb(1,player.x+0.5,player.y-1); if (player.dir==1) putbomb(1,player.x-1.5,player.y+1); if (player.dir==2) putbomb(1,player.x+0.5,player.y+2.5); if (player.dir==3) putbomb(1,player.x+2.5,player.y+1); player.bombs--; }