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  #1  
Old 06-06-2011, 04:41 AM
patrickp2p patrickp2p is offline
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Gmap Help

Does anyone know how to manually link Gmaps? I tried that online gmap generator but it when I upload it on my server and in GraalEdtior, it doesn't work, therefore if there is a manual way or if anyone can make me one then please, by all means, do.
Thanks,
P@TR!CK
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Old 06-06-2011, 05:00 AM
cbk1994 cbk1994 is offline
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In Graal Editor, open one of the levels, then create an NPC with
PHP Code:
loadmap mygmapname
then delete it after it has loaded.

To upload it to the server, add the GMAP name (without extension) to gmaps= in server options. Make sure the GMAP file is both a file and level in folder config, then warp to the GMAP name.

If these don't work, give more information about how it isn't working (do they show as single levels, does it say the GMAP doesn't exist, etc.)
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Old 06-06-2011, 05:26 AM
patrickp2p patrickp2p is offline
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It still didn't work.
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Old 06-06-2011, 05:31 AM
patrickp2p patrickp2p is offline
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Function addtiledef not found at line 3 in script of npcs[1] (in level bellview.gmap at pos (46, 20))

that's what it says everytime I enter a level,
I do believe that that is why it's not working. I don't know how to add a tileset so I called in FowlPlay and idk if I followed his directions carefully or not.. It's just one big confusing and frustrating mess. D:
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  #5  
Old 06-06-2011, 05:57 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by patrickp2p View Post
Function addtiledef not found at line 3 in script of npcs[1] (in level bellview.gmap at pos (46, 20))
It's being caused by the npc in your level.

Your script probably looks something like this:

PHP Code:
if (created) {
  
addtiledef tileset.png,,0;

To fix it you can either a) delete the npc or b) put //#CLIENTSIDE at the top of the script.

b) Looks like this:

PHP Code:
//#CLIENTSIDE
if (created) {
  
addtiledef tileset.png,,0;

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Old 06-06-2011, 06:21 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by patrickp2p View Post
Function addtiledef not found at line 3 in script of npcs[1] (in level bellview.gmap at pos (46, 20))

that's what it says everytime I enter a level,
I do believe that that is why it's not working. I don't know how to add a tileset so I called in FowlPlay and idk if I followed his directions carefully or not.. It's just one big confusing and frustrating mess. D:
A tileset error won't break your GMAP. When you enter, do you see one level at a time?
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Old 06-06-2011, 06:33 AM
patrickp2p patrickp2p is offline
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yes
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  #8  
Old 06-06-2011, 06:41 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by patrickp2p View Post
yes
Do "/find gmapname.gmap" in RC. What do you see? Did you add the GMAP to serveroptions?
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Old 06-07-2011, 04:18 AM
patrickp2p patrickp2p is offline
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that's what it says.
overworld.gmap: downloadable, level, 2610 byte, 2011-06-07 04:16:49
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  #10  
Old 06-07-2011, 04:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by patrickp2p View Post
that's what it says.
overworld.gmap: downloadable, level, 2610 byte, 2011-06-07 04:16:49
Quote:
Originally Posted by cbk1994 View Post
Did you add the GMAP to serveroptions?
..
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  #11  
Old 06-08-2011, 04:44 PM
SlikRick SlikRick is offline
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Also check your folder configuration and make sure you have .gmap as an executable file extension.

level *.gmap
file *.gmap

Also open your gmap file with a word program and make sure it is structured like this:

GRMAP001
WIDTH
HEIGHT
LEVELSNAMES
"levelname.nw","levelname.nw"
"levelname.nw","levelname.nw"
LEVELNAMESEND

Next to WIDTH and HEIGHT you put how many levels are in each direction. You also make sure that when listing the level names that they are in order to how they are supposed to show up on the map.
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  #12  
Old 06-09-2011, 10:42 PM
patrickp2p patrickp2p is offline
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Thanks guys for all of your help! I got it to work with all of your ideas (:
If I have a problem I know where to post it!
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