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  #1  
Old 05-06-2010, 12:16 AM
Bell Bell is offline
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Image Templates

Below is a collection of the default image templates compiled by a few players and placed in a central location for a quicker search. They can also be found here
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Name:	bodytemplate.png
Views:	3467
Size:	21.8 KB
ID:	50999   Click image for larger version

Name:	Headtemplate.png
Views:	3003
Size:	2.5 KB
ID:	51001   Click image for larger version

Name:	statetemplate.png
Views:	2150
Size:	9.6 KB
ID:	51004  
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  #2  
Old 05-06-2010, 12:24 AM
maximus_asinus maximus_asinus is offline
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could someone add the templates for both tileset types?
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  #3  
Old 05-06-2010, 01:05 AM
Clockwork Clockwork is offline
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Quote:
Originally Posted by maximus_asinus View Post
could someone add the templates for both tileset types?
Type 0



Type 1



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  #4  
Old 05-06-2010, 01:12 AM
DustyPorViva DustyPorViva is offline
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Name:	pics1format.png
Views:	2132
Size:	15.2 KB
ID:	51007

This was generated via script, so there are no flaws, contrasting the original pics1 template that I made(that Aeko posted), which I did via personal knowledge of the tileset.
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  #5  
Old 05-06-2010, 01:32 AM
Luda Luda is offline
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Not really needed but here
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  #6  
Old 05-06-2010, 01:35 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Luda View Post
Not really needed but here
This should be the only shield template needed. All you have to do is resize this image and keep the proportions correct and you can use it to make any sized shield image.
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  #7  
Old 05-06-2010, 04:31 PM
Dnegel Dnegel is offline
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Old 05-06-2010, 05:43 PM
Bell Bell is offline
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I've asked to get this stickied, if anyone can think of other common templates, go for it.

Tileset templates were a really good idea.
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  #9  
Old 05-07-2010, 01:13 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Bell View Post
Tileset templates were a really good idea.
And so was this thread. Hopefully we see it stickied soon.
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  #10  
Old 05-07-2010, 01:30 AM
Crono Crono is offline
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man if this was the level section i would have stickied it..............................
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  #11  
Old 05-14-2011, 10:36 PM
The_Federov The_Federov is offline
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Quote:
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man if this was the level section i would have stickied it..............................
Why would you sticky a thread about graphics, if it where in the levels section O.o?
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  #12  
Old 01-10-2011, 12:19 PM
Mark Sir Link Mark Sir Link is offline
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does anyone know the template/rules for creating GUI images? Couldn't seem to find anything on the wiki, and I'd hate to be constricted to the weird dimensions in guiblue_window.png
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  #13  
Old 01-10-2011, 01:53 PM
Soala Soala is offline
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Quote:
Originally Posted by Mark Sir Link View Post
does anyone know the template/rules for creating GUI images? Couldn't seem to find anything on the wiki, and I'd hate to be constricted to the weird dimensions in guiblue_window.png
I don't think there is any "rule" for GUI images except if you use guiblue's template (but I could be wrong).
For a long time Ruins has been using it's own GUI template, but its a waste of time consdering all the maths there is to do. We sure did it, but then we had to bring in some changes and had to re-calculate everything, so we ended up making our GUI fit the different guiblue templates.
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  #14  
Old 01-10-2011, 07:19 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Mark Sir Link View Post
does anyone know the template/rules for creating GUI images? Couldn't seem to find anything on the wiki, and I'd hate to be constricted to the weird dimensions in guiblue_window.png
GUI templates can be any size as long as the elements are separated by a red line and they are positioned in the same way.

http://forums.graalonline.com/forums...ad.php?t=86343
http://forums.graalonline.com/forums...ad.php?t=81591
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  #15  
Old 03-10-2012, 10:19 AM
Devil_Lord2 Devil_Lord2 is offline
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Wow, I thought I posted this a long time ago.

This is my edit of the Type1, since I've seen so many different types of Type1 sets out there, and found them all pretty horrible.

Why is mine better?

The spots do exactly what my read-me says they do.
(I've actually tested them.)

There are double lines so you know you must put a tile on one part of the line... My first time with type1 I ended up having to shift everything up or down a pixel.

Seriously, don't knock it until you've tried it.
removetiledefs();
addtiledef("DavidKType1.png",this.level,1);

You would have to create your own hammer script of course.
level.tiles[]= ??;
updateboard();

With the Zip, you get a PSD file that is probably formatted correctly, and you can turn off the background, letters, and spots.
The read-me to what each letter does is also in there. Hopefully some people find this useful, I know I do.
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Views:	1701
Size:	53.1 KB
ID:	54367  
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