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  #16  
Old 06-28-2006, 07:10 AM
Minoc Minoc is offline
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Quote:
Originally Posted by jake13jake
However, the road tiles would clash in some instances, and the house tiles would too, unfortunately (I like the old house tiles like 100x better)
But fortunately, you have the power to modify these places.
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  #17  
Old 06-29-2006, 03:03 PM
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Quote:
Originally Posted by Minoc
But fortunately, you have the power to modify these places.
To modify the tiles? Yes, but that would be an excess of work. To make it so it switches back to another tileset for the level? Wouldn't always work to well!!! We even have tiles that are different from both the current pics1 and the old pics1. That would make it the hardest.
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  #18  
Old 06-29-2006, 08:41 PM
LOA--Paul LOA--Paul is offline
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Quote:
Originally Posted by jake13jake
Yea, I'm willing to bring back old tiles that wouldn't clash too much. However, the road tiles would clash in some instances, and the house tiles would too, unfortunately (I like the old house tiles like 100x better)
Isn't there a way to apply the old house tiles only to the outside? As far as I know I can't think of anywhere they'd clash on the overworld- it's inside houses with new styling that require the new house tiling (The bricks)

But can you have bricks on the inside but the old houses on the outside?
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  #19  
Old 06-30-2006, 01:32 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by LOA--Paul
Isn't there a way to apply the old house tiles only to the outside? As far as I know I can't think of anywhere they'd clash on the overworld- it's inside houses with new styling that require the new house tiling (The bricks)

But can you have bricks on the inside but the old houses on the outside?
Could tryyyyyyyyyyyyy.... but not a priority to go about that right now.
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  #20  
Old 06-30-2006, 02:17 AM
LOA--Paul LOA--Paul is offline
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Quote:
Originally Posted by jake13jake
Could tryyyyyyyyyyyyy.... but not a priority to go about that right now.
Definately not. I'm just throwing out ideas and stuff.

If the houses wouldnt work at the very least the roads because EVERYONE hates the roads.
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  #21  
Old 06-30-2006, 02:40 AM
konidias konidias is offline
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I made the updated tileset strictly for 2k1 but Stefan wanted to use it for the default so I couldn't really stop him. I really don't like it much anymore and that's why I'm making the new version for my 2k1 revision.

The thing is, I made it so that it would get farther away from the look of that game that starts with a Z and ends with "elda".

The new tileset I'm making is more cheerful at least. In fact, I brought back the old road tiles in a different color which should work better I think.
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  #22  
Old 06-30-2006, 02:49 AM
LOA--Paul LOA--Paul is offline
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Quote:
Originally Posted by konidias
I made the updated tileset strictly for 2k1 but Stefan wanted to use it for the default so I couldn't really stop him. I really don't like it much anymore and that's why I'm making the new version for my 2k1 revision.

The thing is, I made it so that it would get farther away from the look of that game that starts with a Z and ends with "elda".

The new tileset I'm making is more cheerful at least. In fact, I brought back the old road tiles in a different color which should work better I think.
I don't really like how they look on 2k1 but they are used on Kingdoms too and I think it looks good there.

The houses would be nice if the bricks didnt mess up when you make various sizings but thats pretty much impossibly to stop- the only reason they didnt before was because of the nature of the graphic (just a horizontal line)

I can't wait to see your new tileset please post when it's ready.
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  #23  
Old 06-30-2006, 07:22 AM
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Would it be possible to use something like this :

Quote:
if (onmap) {}
Or something like that, I forget the command thing... Except do it in GS2, I'm not great at that. :P
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  #24  
Old 06-30-2006, 09:31 AM
KuJi KuJi is offline
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Ehh.. I think this is the tiles they mean.
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  #25  
Old 06-30-2006, 10:03 AM
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Quote:
Originally Posted by jake13jake
Yea, I'm willing to bring back old tiles that wouldn't clash too much. However, the road tiles would clash in some instances, and the house tiles would too, unfortunately (I like the old house tiles like 100x better)
I'd help convert the roads and some houses. :/
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  #26  
Old 06-30-2006, 04:43 PM
Malinko Malinko is offline
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I'm confused, what are people speaking about when mentioning, "old road tiles?"

Which one is that?
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  #27  
Old 06-30-2006, 08:32 PM
Crono Crono is offline
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Quote:
Originally Posted by Malinko
I'm confused, what are people speaking about when mentioning, "old road tiles?"

Which one is that?
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  #28  
Old 06-30-2006, 09:20 PM
Polo Polo is offline
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Quote:
Originally Posted by Malinko
I'm confused, what are people speaking about when mentioning, "old road tiles?"

Which one is that?
The pink and green path tiles I guess...
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  #29  
Old 06-30-2006, 09:46 PM
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Quote:
Originally Posted by Polo
The pink and green path tiles I guess...
These...
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  #30  
Old 07-05-2006, 08:45 AM
pacMASTA pacMASTA is offline
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Meh their you go pics1.gif
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