Quote:
Originally Posted by dbug
Since the release of classic, the biggest update was TCG.. Which people don't even care about.
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It may well not be to your liking but that's a pretty wild statement. There have been times where there's been a dozen players within a single level alternating games between eachother, even before collecting was implemented. The problem really is that there needs to be a constant supply of players to keep it interesting.
Quote:
Originally Posted by dbug
Notice how everyone did every last single one of the quests imediately after the server was released? It actually entertained people
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That's great, I'd say quests are all about first impressions and hooking the interest of those who are trying the server for the first time.
Quote:
Originally Posted by dbug
You arn't even interested in proving anyone wrong that classic still has a chance by spending what? a week? a month? of time here and there to develop 1 actually single player aspect of the game since the launch?
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Have you ever developed a significant quest before?
If so you'd probably realise this type of thing takes a while to develop even with exclusive focus, hence why questing isn't in abundance on Graal these days. Do you think I should have focused on quest development while the day to day activity of the server was diminishing, instead of doing my utmost to try and keep the GC team stable?
Quote:
Originally Posted by dbug
You brought them a server, reset them ALL and gave them nothing new to do other then TCG which requires 2 people be on the server. Its hard to even get 2 people on the server when they have completed everything. And you expected us to stick around?
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Do you realise that there will always be an end-game point?
There has to be a balance between developing content to improve the server in the long run and the day to day operation. Any attempts to continue the quest line would have been futile if the day to day operation of the server did not remain stable.
Also keep in mind that we have not failed to do anything that any new server project has succeeded with.
Quote:
Originally Posted by dbug
LOL there was alot of hype about the new swamp town.. followed by dissapointment when you said it would not be released.
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Swamp Town was never meant to be anywhere near a release, it made complete sense to play it down. It would be a whole lot more disappointing if a promise was given that turned out to be completely false.
Quote:
Originally Posted by dbug
Seriously, prove us wrong and we will stop complaining about how you go about things.
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Who is this we?
You and your alt accounts, or you and your multiple personalities?
Quote:
Originally Posted by dbug
I believe scriptless even offered to pay you to continue developing.. and If I remember correctly he even offered to pay you before you started developing, so that the only one that could be scammed was him, not you. and yet you still declined.
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I never actually declined, just didn't take you seriously enough to even consider it.
Quote:
Originally Posted by dbug
Your motives are clear, you dont care about us paying players. so why should we care about your server?
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Most people I talk to recognize that we spent over 3 years non-stop redeveloping the server from scratch, and that I put in a mountain load of effort to try and keep things ticking after launch. If you don't care about the server then you're entitled to, but I do think you need to take a look at yourself and try and gain a sense of perspective.