Quote:
Originally Posted by Xcessive54321
I did use basic tiles too. I got to figure out how to switch.
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How the hell does ANYONE forget how to me?
In an NPC:
NPC Code:
//#CLIENTSIDE
if (created) {
addtiledef2 tilesetgoeshere,,,0;
}
Quote:
Originally Posted by haunter
Poorly designed. Both asthetically and functionally. The level is bland over all. There's not much going on at all. The uneven nature of the wall tiles near the top is un-pleasing to the eye, and the viewer's deck at the top looks like it's just be propped up there, there's no dimension.
Though since this is supposed to be a sparring level how pretty it isn't nearly as important as how well it works... Which is also problem. First of all the starting boxes aren't the same size for both teams. Secondly - and much more importantly - the pillars. I understand that you wanted to use them as obstacles to spice up the action, but you didn't think it through too well. The pillars are spaced all willy-nilly and there are quite a few more placed on the blue side than there are on the red side.
So fix that. And make it pretty to look at.
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Always negative... ;D atleast you always give GOOD constructive critisism unlike some people I know (names shall not be meantioned)