If you're not using iphone, I wouldn't use these features
Server Options:
HTML Code:
syncdistancex=
syncdistancey=
syncbydistanceinside=
Define the radius (in tiles) at which players are synced to the screen. This is used for GMAPs to reduce players from being drawn outside of the specified radius. By default, it is being drawn at 192x192.
HTML Code:
syncdistanceprojectiles=
Same as above, define the radius (in tiles)
Flags & Script
HTML Code:
disablenpchits = [Boolean]
disablenpconnpchits = [Boolean]
disableactionprojectile = [Boolean]
disableactionprojectile2 = [Boolean]
(Self explanatory)
We can now define how far you see people, depending on your screen size.
HTML Code:
if (screenwidth > 480)
sendtext("syncoptions", "distance", {int(screenwidth/16/2)+4, int(screenheight/16/2)+4});
For example, 480x320 screen resolution is 30x20 tiles big. Basically, the client doesn't know of any player outside that sync distance. If you are on a gmap with 1000 players you only get data from players on your screen. (the only exception are projectiles)