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  #31  
Old 06-21-2004, 05:09 PM
Mykel Mykel is offline
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Quote:
Originally Posted by teshy2
Oh, spiffy grass. I wanna roll around in it.



Uhm... yeah... *goes back on topic*
It looked crappy in a level. I sux at GFX. )=
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  #32  
Old 11-24-2004, 02:21 AM
Raelyn Raelyn is offline
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Ok, I've gotten this to work before, but why does this keep happening to me?

If someone could explain this wierdness, I would appreciate it.
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File Type: bmp blehshitter.bmp (333.1 KB, 562 views)
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  #33  
Old 11-24-2004, 02:46 AM
Zero Hour Zero Hour is offline
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What format are those tiled saved in?
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  #34  
Old 11-24-2004, 03:53 AM
Raelyn Raelyn is offline
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Originally Posted by Zero Hour
What format are those tiled saved in?
8bit png, see for yourself, I attached it.

I don't know why, but it does that, alot. >.>
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  #35  
Old 11-24-2004, 07:08 AM
Zero Hour Zero Hour is offline
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Weird...
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  #36  
Old 11-24-2004, 08:34 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Zero Hour
Weird...
My thoughts exactly, did you try the script with the image yourself? :o
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  #37  
Old 11-25-2004, 08:30 AM
LordZen LordZen is offline
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Sometimes, when I copy paste something from a ms paint window when that ms paint window had a saved gif or jpg open, copy pasting into animagic will result in a tv-static looking affect just like that.

Try copy pasting the image into paint, a blank paint window. Then copy paste that to whatever your saving with that is a simple program that can save in gif. Then, use gif2mng and I dont think you will have any problems after that.
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  #38  
Old 11-27-2004, 01:12 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by LordZen
Sometimes, when I copy paste something from a ms paint window when that ms paint window had a saved gif or jpg open, copy pasting into animagic will result in a tv-static looking affect just like that.

Try copy pasting the image into paint, a blank paint window. Then copy paste that to whatever your saving with that is a simple program that can save in gif. Then, use gif2mng and I dont think you will have any problems after that.
This is horrible, when I can get the files to 8bit, they don't work, and other times, I save them as 8bit and they end up as 32bit, regardless, wtf.

I did what you said, saved my static gif, dropped it in gif2mng and out pops Mr.32bit png. >.>

I can't believe this craziness, why does graal have to use 8bit only, for christ sake, trying to get pngs into 8 bit is hard enough, and then when you do, they still don't work. >.>
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  #39  
Old 11-28-2004, 08:59 AM
LordZen LordZen is offline
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the gif2mng program is making it 32bit? Thats really strange.

Care to post the graphic? I can try to fix it for you.
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Quote:
Originally Posted by Scott
I heard they were pregnant from the same father from a VERY reliable tabloid a couple years ago.
Quote:
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Etien, you are the best proof I have ever seen that the human gene pool has algee.
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  #40  
Old 11-28-2004, 10:08 AM
xAndrewx xAndrewx is offline
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you've got a backpal on?
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  #41  
Old 11-28-2004, 01:05 PM
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dude, what mykel said is confusing me.

Quote:
(0,1)->(1,2)=(1,1)
Quote:
All you need are the first two numbers. This means that the Tile is at 0x, and 1y.
This is a point where many people mess up.
WHICH FIRST TWO NUMBERS <^>!
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  #42  
Old 12-12-2004, 11:04 PM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by Gerami
dude, what mykel said is confusing me.





WHICH FIRST TWO NUMBERS <^>!
0,1
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  #43  
Old 08-05-2005, 06:19 PM
chris1ne chris1ne is offline
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I seriously need help can someone explain it to me like whats the best thing to use when making a tile stuff like that.
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  #44  
Old 08-06-2005, 02:27 PM
xXDuMajuXx xXDuMajuXx is offline
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What's the best thing to draw tiles in? Paint, maybe Photoshop because I like to use the transparency checker background as a guide when zoomed 800%.
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