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  #1  
Old 07-27-2005, 04:11 PM
Foggy Foggy is offline
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Exclamation TiLeSeT

ok i was just need some help with my tileset.
I would like to now to set my own tileset that i made on graal editer!
Could anyone help plz??
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  #2  
Old 07-27-2005, 04:47 PM
xAndrewx xAndrewx is offline
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LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script:
addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5);
addtiledef snake.png,#L,1; <--Example
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Old 07-27-2005, 05:05 PM
Foggy Foggy is offline
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Quote:
Originally Posted by xAndrewx
LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script:
addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5);
addtiledef snake.png,#L,1; <--Example

Do i have 2 upload my tileset first?
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Old 07-27-2005, 05:19 PM
xAndrewx xAndrewx is offline
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Yes.
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Old 07-27-2005, 05:57 PM
excaliber7388 excaliber7388 is offline
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i've made my own tilesets before, but when i use them, the grafics get mixed...ex: The grass has some rock in it, because the rock is next to it etc. i see this problem with other tilesets too, but they work for other people (obviously), so what am i doing wrong?
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  #6  
Old 07-27-2005, 06:02 PM
xAndrewx xAndrewx is offline
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Could be your graphics card?
The image couldn't have been indexed?
You didn't set the type correctly?
You went outside of the 16*16 pixel area?
There is a lot of reasons.
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Old 07-27-2005, 06:51 PM
Foggy Foggy is offline
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Quote:
Originally Posted by xAndrewx
Yes.
How do i upload it on RC?
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  #8  
Old 07-27-2005, 11:05 PM
Hiro Hiro is offline
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Drag-and-drop.
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  #9  
Old 07-27-2005, 11:20 PM
Foggy Foggy is offline
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THX everyone

Quote:
Originally Posted by Hiro
Drag-and-drop.
ok will do that alot but i sort of new that i just thought that u had 2 do some thing else as well but thx any way
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Old 07-28-2005, 03:19 PM
Magadal Magadal is offline
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just always use addtiledef2...its easier...

addtiledef2 tilesetname.png,#L,tilesetx,tilesety;

tilesetx and tilesety are the x and the y where ure tile/tileste should be in the stanardtilesets...btw its in pixels
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  #11  
Old 07-28-2005, 03:23 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Magadal
just always use addtiledef2...its easier...

addtiledef2 tilesetname.png,#L,tilesetx,tilesety;

tilesetx and tilesety are the x and the y where ure tile/tileste should be in the stanardtilesets...btw its in pixels
No, it's not.
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  #12  
Old 08-05-2005, 08:46 PM
Magadal Magadal is offline
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Quote:
Originally Posted by xAndrewx
No, it's not.

yea it is ô.O
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  #13  
Old 08-05-2005, 10:06 PM
xAndrewx xAndrewx is offline
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Addtiledef2 isn't easier. Addtiledef2 can become messy, try to fit all your tiles onto the main tileset.
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  #14  
Old 08-06-2005, 12:31 PM
xXDuMajuXx xXDuMajuXx is offline
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I agree with Andy. Addtiledef is far easier than it's sister, addtiledef2. Can you explain how requiring 1 more variable is simpler?
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