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  #1  
Old 11-12-2003, 11:54 AM
syltburk syltburk is offline
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Rate level

Rate this level and then i mean, rate this level.

Yeah if there is tile errors may you show them for me by showing me them?
heres the link



http://upl.mine.nu/uplfolders/upload1/trying27.png


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  #2  
Old 11-12-2003, 01:41 PM
Ducati_Link Ducati_Link is offline
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Okay:

1. I do not like the houses. They just don't look right.

2. The bridge going south to north is alright (Yet where I have maked the blue circles in the attachment you could fix that up with placeing grass around that area. But the bridge going west to east doesnt look right. looks more like a jetty comming off the cliff.

3. Where I have put an X I just don't like that.. it look out of place.

4. I have marked a few little red circles around the place. What they are is tiles that are spose to slot into the cliff top area.

5. The cliffing it self is alright, (Yet I aint a great cliffer myself) But the shading looks a little off on the north side of things. Also at one point on the cliffing you added the wrong bottem. (You placed a sand bottom instead of a grass one)

6. Take a couple of the group mushrooms out too.

7. The house to the north of the level.. the roof of the green bush needs the corners put in.

I think the levels has potential.


Rating: 4/10
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  #3  
Old 11-12-2003, 01:42 PM
Ducati_Link Ducati_Link is offline
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Good of me to forget the attachment :o

Here it is, sorry:
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  #4  
Old 11-12-2003, 01:59 PM
syltburk syltburk is offline
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Okay:

1. I do not like the houses. They just don't look right.
answer: Okay i might add 2 new houses then
2. The bridge going south to north is alright (Yet where I have maked the blue circles in the attachment you could fix that up with placeing grass around that area. But the bridge going west to east doesnt look right. looks more like a jetty comming off the cliff.
answer:Okay
3. Where I have put an X I just don't like that.. it look out of place.
answer:yes i edit that
4. I have marked a few little red circles around the place. What they are is tiles that are spose to slot into the cliff top area.
answer:thankyou
5. The cliffing it self is alright, (Yet I aint a great cliffer myself) But the shading looks a little off on the north side of things. Also at one point on the cliffing you added the wrong bottem. (You placed a sand bottom instead of a grass one)

6. Take a couple of the group mushrooms out too.
answer:okay
7. The house to the north of the level.. the roof of the green bush needs the corners put in.
answer: I dont seem to find any way to make it look right with the corners
I think the levels has potential.
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  #5  
Old 11-13-2003, 01:13 AM
haunter haunter is offline
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Hmm, I really dont like that treehouse thing, nor do i like the horizontal bridge...

In addition to what Ducati said, I see several tile errors along the top edge of the cliff, where the dirt/grass meet the diagonal 'jump' tiles.

On the vertical bridge thingy. the bottom support columns should be moved down one tile, so they aren't resting on the cliff itself.

And what's with that dark brown spot? It looks like somebody's dog took a pee there @_@;

Anyway, yeah, I agree with Ducati, listen to her, she knows what she's talking about.
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  #6  
Old 11-13-2003, 03:46 AM
Zethar Zethar is offline
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The bridge doesn't look like it's going down.
Uhh, lose the tree windows and the tree roof needs to be closer. Doesn't look like it's really attached....just.....there........ya
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  #7  
Old 11-14-2003, 02:59 AM
Eric_1337 Eric_1337 is offline
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Besides the obvious errors, the layout doesn't look half bad... I really like the layered cliffs that you do, something I have never tried =x

Everything else the others mentioned in the previos posts.
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  #8  
Old 12-01-2003, 09:22 PM
slay3r89 slay3r89 is offline
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Starting at the top and going down......

The house is too blockish (if there is such a thing). The pathway leading to the mountain side hurts my eyes x.x. The "stairs" or bridge or so going up the side of the mountain is too bulky and out of place. The grass could be detailed better. Too many random tiles placed all over. I like how you mixed the grass on dirt tiles with each other. BUT you did not do a good job of it. I like doing this also sometimes, but you need to know where to mix them at. I don't know what the dark blob of dirt is supposed to be... NICE job of the cliffs. Not many people can use them as you did here. I like how it sticks out. The latter going up the mountain is nice. But once you reach the bottom you find that ugly path again which leads to even "ugly-er" house. Scrap the house completely x.x Nice use of the grass on dirt tiles in the bottom right hand corner though.
You could fix this level up. You would not have to change the cliff much which is a good start. The rest is kinda iffy....

I give this level a rating of :
4.4034 out of 10.00 possible points.

Summary:
good start with the cliff tiles. The rest of the level can use some work though.
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  #9  
Old 12-02-2003, 12:38 AM
DarkShadows_Legend DarkShadows_Legend is offline
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I circled all the tile errors I could spot, and anything else that doesn't seem right.

The layout of the level is fairly nice. It can be better if some areas was opened up a little bit.

Both houses don't look too good.
The bottom house would look a bit better if the windows are removed or replace them with graphics that fit in.
Top right house needs some work, but is not all that bad.

Rate: 5/10
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  #10  
Old 12-02-2003, 03:44 AM
Kramer Kramer is offline
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There's nothing to tell you that other people haven't already said so: 4.5/10
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  #11  
Old 12-02-2003, 10:27 AM
Aknts Aknts is offline
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Overall really isn't that bad..

4/10

By that level it looks like you have great potential!
I can see you being a good level maker if you keep working hard at it and playing Graal for another year or so you could be on of the best. There is still alot of things that need to be learned as there are with all of us level makers. We always get better by every level we make.

Thats why I say keep making levels and I think you would good one day.

As Eric said the layout is good but you just need to work with the tiles more and get more associated with them, I wish I had the urge to do levels like I used too.. I sometimes want to make one then I open the editor and I put 1 tile down and im like I can't do this.
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  #12  
Old 12-07-2003, 11:54 PM
WhorDaCor WhorDaCor is offline
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better then anything i can do.
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